L2JMobius

Public Development => Solved/Invalid Bug Reports => Topic started by: Delnote on December 29, 2018, 06:54:25 PM

Title: Summons stops attack
Post by: Delnote on December 29, 2018, 06:54:25 PM
Hello again, I encounter a bug, if any pet receive any debuff like anchor,stun,sleep from a mob the pet can't attack him again the only way to attack that mob again it's attack other mob and target him again. It's so rare happen every time that summon receive any debuff

and now for some reason the debuff counter its 0 infinite time and get this error in gameserver

http://prntscr.com/m11rmn
Title: Re: Summons stops attack
Post by: Iris on December 29, 2018, 09:26:41 PM
Confirmed
Title: Re: Summons stops attack
Post by: Iris on January 02, 2019, 02:12:52 AM
To clarify: on subscriber files, I haven't been able to replicate the debuff issue.

But it's true that, against mobs, if the summon is attacking and receives a stun/anchor/sleep, then it won't be able to attack again when the debuff ends.

Against other players it works fine, the problem is resuming the attack after a mob blocks the actions of the summon.
Title: Re: Summons stops attack
Post by: Iris on January 03, 2019, 02:59:22 AM
Now that I think of it, we had this bug like a year ago, but on characters. And it was fixed. Maybe it just wasn't fixed on summons as well.
Title: Re: Summons stops attack
Post by: Mobius on January 03, 2019, 08:59:15 PM
Check data/scripts/handlers/effecthandlers/BlockActions.java
Title: Re: Summons stops attack
Post by: Mobius on January 12, 2019, 01:59:20 AM
Fixed with revision 4688.