L2JMobius
Public Development => Solved/Invalid Bug Reports => Topic started by: Odyssey on December 28, 2018, 07:56:49 PM
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[Rev. 4631] The essence of the problem is that if you use skills in a row without delay, then the damage only affects the first skill. Also note that the skill of "Excruciating Strike" has a huge damage more than other skills.
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confirmed if u cast skills very fast second skill ++ dont deal dmg
tested Tyr Titan skills and working normaly , maybe need some more cast time ? i test with titan and problem exist
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Confirmed the bug here as well, the 2nd skill doesn't deal damage.
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Confirmed the bug here as well, the 2nd skill doesn't deal damage.
try to increase a little the cast time of test sskills
i go at work now so i cant test it
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fix please
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I agree that these last 2 reports on the Free Users section have the highest priority of all the forum right now xD
I mean, this report, and the one about the summons not being able to resume attacking after getting disabled.
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It seems that the problem has disappeared by removing from the config:
<nextAction>ATTACK</nextAction>
I also had a problem with incorrect PvP damage to some skills. This may be useful for someone, I deleted these commands:
<trait>SHOCK</trait>
<trait>DISARM</trait>
<trait>HOLD</trait>
<trait>ETC</trait>
<trait>DERANGEMENT</trait>
<trait>POISON</trait>
<trait>BLEED</trait>
<trait>PARALYZE</trait>
<trait>DEATH</trait>
<trait>TURN_STONE</trait>
<trait>BOSS</trait>
<trait>SLEEP</trait>
<trait>AIRBIND</trait>
<trait>PULL</trait>
<trait>PHYSICAL_BLOCKADE</trait>
<trait>VALAKAS</trait>
<trait>GUST</trait>
<trait>DEPORT</trait>
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Lol, you shouldn't be touching that. I don't think you're aware of how skills and traits work.
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Is next action attack?
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Those skills do have next_action = attack in skilldata.txt (retail skill info), so XML information is correct.
Maybe that is causing the problem, but removing all instances of next_action=attack from XML files isn't a proper fix imo.
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Fixed with revision 4689.