L2JMobius

Public Development => Solved/Invalid Bug Reports => Topic started by: Usedy06 on May 30, 2026, 08:20:21 PM

Title: Event Friendly fire Bug
Post by: Usedy06 on May 30, 2026, 08:20:21 PM
I designed a custom event for the L2jMobius Interlude chronic. However, despite trying everything within the script, friendly fire is still active, and friendly units within the same party can attack each other during the event.

After checking the pre-configured CtF (Capture the Flag) event, I noticed that friendly units are also able to damage each other there as well. I believe this is a bug in the core/source that needs to be fixed.
Title: Re: Event Friendly fire Bug
Post by: Mobius on May 31, 2026, 12:21:39 AM
Attacking party members is intentional, not a bug.
Title: Re: Event Friendly fire Bug
Post by: Usedy06 on May 31, 2026, 09:28:51 AM
Attacking party members is intentional, not a bug.
So how can I change this? I absolutely need to change or modify this for the event I'm organizing.
Title: Re: Event Friendly fire Bug
Post by: Mobius on June 01, 2026, 02:39:47 AM
So how can I change this? I absolutely need to change or modify this for the event I'm organizing.
No a simple answer.
You should investigate existing code to do what needs to change.

Closed, as this is not a bug.