L2JMobius

Public Development => Bug Reports => Topic started by: PHX on August 28, 2025, 09:18:33 PM

Title: (Element Weaver) Brilliant Blessing never triggered
Post by: PHX on August 28, 2025, 09:18:33 PM
Hello.

I am using the latest free release of Essence 8.3 Guardians (August 15th, 2025). Overall, everything works great, but I noticed an issue:

The Element Weaver buff "Nature's Blessing", which according to the retail description should trigger "Brilliant Blessing", never does so after casting Bright Dance of Light.

Could this be a bug in the TriggerSkillBySkill mechanic, an issue in the datapack, or am I misunderstanding something in the game mechanics?

Thanks in advance.
Title: Re: (Element Weaver) Brilliant Blessing never triggered
Post by: Mobius on August 28, 2025, 10:11:47 PM
Start by checking the skill XML.
Title: Re: (Element Weaver) Brilliant Blessing never triggered
Post by: PHX on August 28, 2025, 10:19:38 PM
Start by checking the skill XML.

Skill description in XML states the following:

Code: [Select]
<effect name="TriggerSkillBySkill">
                                <castSkillId>87715</castSkillId> <!-- Bright Dance of Light -->
                                <chance>100</chance>
                                <targetType>SELF</targetType>
                                <skillId>87762</skillId> <!-- Brilliant Blessing -->
                                <skillLevel>1</skillLevel>
</effect>
,

which I interpret as 100% Brilliant Blessing trigger upon Bright Dance of Light cast. Am I wrong?
Title: Re: (Element Weaver) Brilliant Blessing never triggered
Post by: diogojdm on August 29, 2025, 04:56:59 PM
@PHX your client have button of add dye on inventory?



(https://i.imgur.com/IO6kWdH.png)
Title: Re: (Element Weaver) Brilliant Blessing never triggered
Post by: PHX on August 29, 2025, 05:22:02 PM
Nope.
Also, Gift Calendar doesn't work too.
Title: Re: (Element Weaver) Brilliant Blessing never triggered
Post by: diogojdm on August 29, 2025, 05:26:09 PM
@Mobius have fix for this icon on inventory?
Title: Re: (Element Weaver) Brilliant Blessing never triggered
Post by: Mobius on August 29, 2025, 09:38:16 PM
Add more irrelevant questions to the same topic...
Bored to create a new topic?
Title: Re: (Element Weaver) Brilliant Blessing never triggered
Post by: PHX on August 29, 2025, 11:44:36 PM
Add more irrelevant questions to the same topic...
Bored to create a new topic?

Not my idea, sorry.
What about my question? Is it a bug, or should I investigate it myself furthermore?
Title: Re: (Element Weaver) Brilliant Blessing never triggered
Post by: Henrar on October 12, 2025, 01:23:59 PM
I can confirm it is not working tested and you are right.

After a quick investigation I found out that the skill is present and works if you set it as buff on your self manualy.
Didn't have much time to sink into probably fixing it. I will let you know how the skill should work, just in case, so the next person or me can pick it up and have some reference.

By casting Nature Spirit (buff) on you, when using a light skill on an enemy like Claidheamh Soluis or Bright Dance you get 30% percent chance to trigger Brilliant Blessing (buff) on you.
Getting the 3* One With Nature passive skill the skill is upgraded to Nature's Blessing that has 100% chance to trigger on light skill use and 30 sec cooldown to trigger again.

PS: Speculation: TriggerSkillBySkill may be the reason this is happening but I am not that familiar with this code yet, so I can't tell for sure

Hope it makes sense.
Title: Re: (Element Weaver) Brilliant Blessing never triggered
Post by: Galagard on October 12, 2025, 09:06:40 PM
@PHX your client have button of add dye on inventory?


First of all, what's the real need to write like you're yelling?

Second, what's the need to spam this on the forum and elsewhere? Do you think it's a problem with the emulator, not the modified client you downloaded?

Try a clean system and stop doing that... and no, I don't know where you can find it, Google is your friend

----


Now about the topic, I'll take a look at it, it's probably not in the core but in the XML