L2JMobius

Public Development => Bug Reports => Topic started by: robikbobik on September 09, 2024, 08:48:24 PM

Title: Door interaction sound bug
Post by: robikbobik on September 09, 2024, 08:48:24 PM
Hello,

i have bug sound with any interaction with doors, for example there is a video with castle doors.

https://l2jgs-test-server.online/video/video.mp4 (https://l2jgs-test-server.online/video/video.mp4)

When you attacking on door - the door do "open/close" sound on every hit to doors.


On 228 protocol is working good.

From 286 Homun till 464 High Elves is working with this bug.

Title: Re: Door interaction sound bug
Post by: Mobius on September 10, 2024, 06:16:51 AM
Hello,

i have bug sound with any interaction with doors, for example there is a video with castle doors.

https://l2jgs-test-server.online/video/video.mp4 (https://l2jgs-test-server.online/video/video.mp4)

When you attacking on door - the door do "open/close" sound on every hit to doors.


On 228 protocol is working good.

From 286 Homun till 464 High Elves is working with this bug.

Check DoorActionShift sending
Code: [Select]
player.sendPacket(new StaticObjectInfo(door, player.isGM()));
BTW, not sending it on attack / update will make door not lose HP visually.
Title: Re: Door interaction sound bug
Post by: robikbobik on September 10, 2024, 09:46:51 AM
https://l2jgs-test-server.online/video/video2.mp4
 (https://l2jgs-test-server.online/video/video2.mp4)


Tested with normal char on attacking on doors.
Title: Re: Door interaction sound bug
Post by: Mobius on September 10, 2024, 09:50:54 AM
https://l2jgs-test-server.online/video/video2.mp4
 (https://l2jgs-test-server.online/video/video2.mp4)


Tested with normal char on attacking on doors.
As said above, not sending StaticObjectInfo on attack / update will make door not lose HP visually.