Just tested at level 1.All normal attacks about 10 dmg.With shots 20.
The calculation is there for almost 15 years. The one that made it must have a reason.Not been reported, at least, first 5 years, tells me that retail servers could be like this at that time.Need confirmation from retail server.
### Eclipse Workspace Patch 1.0#P L2jFrozen_GameServerIndex: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java===================================================================--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (revision 1118)+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (working copy)@@ -13133,14 +13133,7 @@ */ public void rechargeAutoSoulShot(final boolean physical, final boolean magic, final boolean summon, final int atkTime) {- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()- {- @Override- public void run()- {- rechargeAutoSoulShot(physical, magic, summon);- }- }, atkTime);+ rechargeAutoSoulShot(physical, magic, summon); } /** The _task warn user take break. */
Can you link post, so I can check?