L2JMobius

C6 Soulshot wont explodes

ccarrion · 12 · 6735

Offline ccarrion

  • Vassal
  • *
    • Posts: 5
Hi, sometimes with autoshot activated the soulshot dont work fine, for example

Damage 120 soulshot explodes
Damage 120 soulshot explodes
Damage 60 soulshot wont explodes
Damage 120 soulshot explodes

thx

Pd interlude pack




Online Mobius

  • Distinguished King
  • *****
    • Posts: 16152
Just tested at level 1.
All normal attacks about 10 dmg.
With shots 20.


Offline ccarrion

  • Vassal
  • *
    • Posts: 5
if you see the image, the first damage 34 with soulshot, after that, the soulshot load with the text "Poder de los espiritus activado" (spanish words), then hit 17, and then 33.

The 17 hit damage never should have existed


Offline mithrilmines

  • Viscount
  • *****
    • Posts: 385
Just tested at level 1.
All normal attacks about 10 dmg.
With shots 20.

νομίζω ότι και στο ρτινας υπάρχει αυτό.. θα το τσεκάρω σε λιγο


Offline mithrilmines

  • Viscount
  • *****
    • Posts: 385
well , i thing

its huge % of random damage on auto phycial attacks

auto hit with Dark Avenger B grade items at Hot springs buffalo

Dmg was

Max 270
Minimum 170 


so SS working but i thing the random dmg must be less , like dmg difference be like 30-40 not 100 ... its huge difference


Online Mobius

  • Distinguished King
  • *****
    • Posts: 16152
The calculation is there for almost 15 years. The one that made it must have a reason.
Not been reported, at least, first 5 years, tells me that retail servers could be like this at that time.
Need confirmation from retail server.


Offline ccarrion

  • Vassal
  • *
    • Posts: 5
The calculation is there for almost 15 years. The one that made it must have a reason.
Not been reported, at least, first 5 years, tells me that retail servers could be like this at that time.
Need confirmation from retail server.

I tested on retail l2off interlude, the damage is constant with soulshot. +-5% of difference between hits

Another thing, i tried H5 pack and works flawless.

i found this from l2jfrozen:

Code: [Select]
### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (revision 1118)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -13133,14 +13133,7 @@
  */
  public void rechargeAutoSoulShot(final boolean physical, final boolean magic, final boolean summon, final int atkTime)
  {
- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
- {
- @Override
- public void run()
- {
- rechargeAutoSoulShot(physical, magic, summon);
- }
- }, atkTime);
+ rechargeAutoSoulShot(physical, magic, summon);
  }
 
  /** The _task warn user take break. */


Online Mobius

  • Distinguished King
  • *****
    • Posts: 16152


Online Mobius

  • Distinguished King
  • *****
    • Posts: 16152
Thanks for the link.
I will add it to the next free release.