L2JMobius

Classic Saviors Npcs "attackable" status

Delnote · 7 · 5989

Offline Delnote

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Hello the attackable status doesnt works, if you put that status in false to a npc players can attack, so there is no option to make all npcs in towns unattackable?? because players can use chain strike in some npcs who havent resists and move around the world


Online Mobius

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All NPCs are not attackable by default, they inherit the default L2Object false value.
As with retail, that doesn't mean you cannot hit them, isAttackable works exactly as L2jServer implemented it.
This is definetly not a bug.


Offline mithrilmines

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All NPCs are not attackable by default, they inherit the default L2Object false value.
As with retail, that doesn't mean you cannot hit them, isAttackable works exactly as L2jServer implemented it.
This is definetly not a bug.
yea but if u do a custom spawn u can move an npc arround the map , that is a problem.

i havent try to find a fix yet.


Online Mobius

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All NPCs are not attackable by default, they inherit the default L2Object false value.
As with retail, that doesn't mean you cannot hit them, isAttackable works exactly as L2jServer implemented it.
This is definetly not a bug.
yea but if u do a custom spawn u can move an npc arround the map , that is a problem.

i havent try to find a fix yet.

Show video how that happens.


Offline Delnote

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yeah , retail npcs works fine, but if you summon a npcs somewhere, players can move with chain strike


Offline mithrilmines

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yeah , retail npcs works fine, but if you summon a npcs somewhere, players can move with chain strike

use this check at chain strike



<affectObject>NOT_FRIEND</affectObject>


under of

<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>


Online Mobius

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