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Sonic Star Skill - UPDATE HELIOS PATCH

gamelike85 · 2 · 5514

Offline gamelike85

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<skill id="10281" toLevel="5" name="Sonic Star">
<!-- Glory Days confirmed -->
<!-- Attacks and knocks down nearby enemies at the speed of light with 44711 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon. Over-hit. Critical. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<icon>icon.skill10281</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">95</value>
<value level="2">98</value>
<value level="3">101</value>
<value level="4">103</value>
<value level="5">105</value>
</magicLvl>
<mpConsume>
<value level="1">559</value>
<value level="2">579</value>
<value level="3">607</value>
<value level="4">634</value>
<value level="5">662</value>
</mpConsume>
<hitTime>7500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-708</value>
<value level="4">-712</value>
<value level="5">-716</value>
</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<effectRange>400</effectRange>
<isMagic>4</isMagic>
<trait>KNOCKDOWN</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">44711</value>
<value level="2">46723</value>
<value level="3">50165</value>
<value level="4">52369</value>
<value level="5">54573</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="5">5</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="5">0.7</value>
<value fromLevel="1" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>


Online Mobius

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