L2JMobius

Feoh Wizard Skills - UPDATE HELIOS PATCH

gamelike85 · 2 · 5417

Offline gamelike85

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Feoh Wizard class

Code: [Select]
<skill id="11046" toLevel="3" name="Wizard Spirit">
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- For 30 sec., M. Atk. + 20%, M. Critical Rate + 50%, P. Def. and M. Def. + 20%, Evasion + 2, and MP Consumption for magic skills - 50%. When attacked, has a chance of inflicting magic damage on the attacking target. -->
<icon>icon.skill11046</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="3">30</value>
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="2" toLevel="3" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>FINAL_SECRET</abnormalType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">95</value>
<value level="3">101</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
<value level="2">85</value>
<value level="3">100</value>
</mpConsume>
<hitTime>200</hitTime>
<reuseDelay>180000</reuseDelay>
<effectPoint>
<value level="1">696</value>
<value level="2">705</value>
<value level="3">714</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Flame Armor -->
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>10</chance>
<targetType>TARGET</targetType>
<minDamage>1</minDamage>
<skillId>5567</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="MAtk">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-50</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

Code: [Select]
<skill id="11066" toLevel="4" name="Unleash Hell">
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- Inflicts magical damage on target with 620 Power. Casts Fear and Burn and decreases target's Speed by 40%. Over-hit. -->
<icon>icon.skill11066</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicLvl>
<value level="1">95</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>
<value level="1">1655</value>
<value level="2">1672</value>
<value level="3">1689</value>
<value level="4">1706</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>6750</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-704</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">620</value>
<value level="2">677</value>
<value level="3">693</value>
<value level="4">709</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockControl" />
<effect name="DamOverTime">
<power>200</power>
<ticks>1</ticks>
</effect>
<effect name="Speed">
<amount>-80</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

Code: [Select]
<skill id="11067" toLevel="4" name="Death Mass Unleash Hell">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts magical damage on target and nearby enemies with 620 Power. Casts Fear and Burn and decreases target's Speed by 20%. Over-hit. -->
<abnormalLvl>7</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>NONE</basicProperty>
<icon>icon.skill11067</icon>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicLvl>
<value level="1">95</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>
<value level="1">1767</value>
<value level="2">1783</value>
<value level="3">1799</value>
<value level="4">1815</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-709</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">620</value>
<value level="2">641</value>
<value level="3">655</value>
<value level="4">669</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockControl" />
<effect name="DamOverTime">
<power>160</power>
<ticks>1</ticks>
</effect>
<effect name="Speed">
<amount>-60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

Code: [Select]
<skill id="11052" toLevel="7" name="Mass Hell Binding">
<!-- Glory Days confirmed -->
<!-- Immobilizes target and nearby enemies midair for 5 seconds. -->
<icon>icon.skill11052</icon>
<activateRate>
<value fromLevel="1" toLevel="7">100</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>AIRBIND</trait>
<mpConsume>
<value level="1">228</value>
<value level="2">243</value>
<value level="3">257</value>
<value level="4">273</value>
<value level="5">289</value>
<value level="6">305</value>
<value level="7">321</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-707</effectPoint>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">89</value>
<value level="2">92</value>
<value level="3">95</value>
<value level="4">98</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockControl" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT>
<SHOCK>100</SHOCK>
<KNOCKBACK>100</KNOCKBACK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKDOWN>100</KNOCKDOWN>
<SLEEP>100</SLEEP>
<AIRBIND>100</AIRBIND>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>


Online Mobius

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    • Posts: 16124