L2JMobius

Free Users => Solved/Invalid Bug Reports => Topic started by: jamesfu1208 on February 20, 2020, 03:59:08 PM

Title: some problem for summon(Enhanced Rose Necklace)
Post by: jamesfu1208 on February 20, 2020, 03:59:08 PM
When I use item 20915 summon the elf(NPC 1562) to help me add status, I will have wrong goals
SKILL ID 23167 and 23168
I try change <affectScope>SINGLE</affectScope> to "PARTY" also get wrong goals
and I change <targetType>ENEMY_NOT</targetType> to "SELF" also can't add status to me
but can add status to other NPC = ="
how can i fix this
THX!!!
Title: Re: some problem for summon(Enhanced Rose Necklace)
Post by: Liamxroy on February 20, 2020, 04:34:34 PM
When I use item 20915 summon the elf(NPC 1562) to help me add status, I will have wrong goals
SKILL ID 23167 and 23168
I try change <affectScope>SINGLE</affectScope> to "PARTY" also get wrong goals
and I change <targetType>ENEMY_NOT</targetType> to "SELF" also can't add status to me
but can add status to other NPC = ="
how can i fix this
THX!!!

That's english ?
Title: Re: some problem for summon(Enhanced Rose Necklace)
Post by: jamesfu1208 on February 20, 2020, 04:44:27 PM
Sorry my english is too bad
The point is that this skill is not available
Is there a way to solve it
Can teach me ...
thank a lot
Title: Re: some problem for summon(Enhanced Rose Necklace)
Post by: Liamxroy on February 20, 2020, 04:57:22 PM
Fixed in private version as I can see.
Title: Re: some problem for summon(Enhanced Rose Necklace)
Post by: jamesfu1208 on February 20, 2020, 05:42:53 PM
I understand private version must be used
I want to know in free version...
Can you provide some tips on how to modify
Title: Re: some problem for summon(Enhanced Rose Necklace)
Post by: Mobius on February 20, 2020, 05:53:57 PM
Check existing things that work.
Title: Re: some problem for summon(Enhanced Rose Necklace)
Post by: jamesfu1208 on February 21, 2020, 05:47:07 AM
Can you give me an example

So many THX!!!!
Title: Re: some problem for summon(Enhanced Rose Necklace)
Post by: jamesfu1208 on February 29, 2020, 07:10:46 PM
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner) && (skill.getTargetType() != TargetType.ENEMY_NOT))

I guess ... can work but not good= =" right?