LoginServerThread: Damn! Registeration Failed: Reason: already logged in.
# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# Where's the Login server this gameserver should connect to# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHost = 127.0.0.1# TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014# Bind address for gameserver. You should not need to change it in most cases.# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)GameserverHostname = 0.0.0.0# Default: 7777GameserverPort = 7778# ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Default: org.mariadb.jdbc.DriverDriver = org.mariadb.jdbc.Driver# Database URL# Default: jdbc:mariadb://localhost/l2jmobiusclassicinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=falseURL = jdbc:mariadb://localhost/l2jmobiusclassicinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = # Default: 100MaximumDbConnections = 100# ---------------------------------------------------------------------------# Automatic Database Backup Settings# ---------------------------------------------------------------------------# Generate database backups when server restarts or shuts down. BackupDatabase = False# Path to MySQL bin folder. Only necessary on Windows.MySqlBinLocation = C:/xampp/mysql/bin/# Path where MySQL backups are stored.BackupPath = ../backup/# Maximum number of days that backups will be kept.# Old files in backup folder will be deleted.# Set to 0 to disable.BackupDays = 30# ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 2# True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True# Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u># Default: .DatapackRoot = .# Scripts root directory.ScriptRoot = ./data/scripts# Define how many players are allowed to play simultaneously on your server.# Default: 2000MaximumOnlineUsers = 2000# Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Grand Crusade: 110AllowedProtocolRevisions = 110# Displays server type next to the server name on character selection.# Notes:# Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic# Default: FreeServerListType = Classic# Displays server minimum age to the server name on character selection.# Notes:# Accepted values: 0, 15, 18# Default: 0ServerListAge = 0# Setting for serverList# Displays [] in front of server name on character selection# Default: FalseServerListBrackets = False# ---------------------------------------------------------------------------# Thread Configuration# ---------------------------------------------------------------------------# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.ScheduledThreadPoolCount = -1# Specifies how many threads will be in a single scheduled pool.ThreadsPerScheduledThreadPool = 4# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.InstantThreadPoolCount = -1# Specifies how many threads will be in a single instant pool.ThreadsPerInstantThreadPool = 2# Urgent packet thread core size.UrgentPacketThreadCoreSize = -1# Use threads to decrease startup time.# Default: FalseThreadsForLoading = False# ---------------------------------------------------------------------------# Dead Lock Detector (separate thread for detecting deadlocks)# ---------------------------------------------------------------------------# For improved crash logs and automatic restart in deadlock case if enabled.# Check interval is in seconds.# Default: TrueDeadLockDetector = True# Default: 20DeadLockCheckInterval = 20# Default: FalseRestartOnDeadlock = False# ---------------------------------------------------------------------------# Player HWID settings# ---------------------------------------------------------------------------# Check if hardware information is sent upon login.# WARNING: To receive hardware information from client, l2.ini NetSendHardWare must be set to true.# Default: FalseEnableHardwareInfo = False# Players without hardware information are kicked from the game.# Automatically set to True when MaxPlayersPerHWID > 0.# Default: FalseKickMissingHWID = False# Maximum number of players per HWID allowed to enter game.# Default: 0 (unlimited)MaxPlayersPerHWID = 0# ---------------------------------------------------------------------------# Misc Player Settings# ---------------------------------------------------------------------------# Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .*# This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .*# This setting restricts clan/subpledge names players can set.# See CnameTemplate for detailsClanNameTemplate = .*# Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7# ---------------------------------------------------------------------------# Precautionary Server Restart# ---------------------------------------------------------------------------# Enable server restart when CPU or memory usage is too high.# Default: FalsePrecautionaryRestartEnabled = False# Enable monitoring system CPU usage.# Default: TruePrecautionaryRestartCpu = True# Enable monitoring process memory usage.# Default: FalsePrecautionaryRestartMemory = False# Check if sieges are in progress# or players are in olympiad, events, instances# or have targeted raidbosses.# Default: TruePrecautionaryRestartChecks = True# Percentage of used resources.# Default: 95PrecautionaryRestartPercentage = 95# Delay in seconds between each check.# Default: 60PrecautionaryRestartDelay = 60# ---------------------------------------------------------------------------# Scheduled Server Restart# ---------------------------------------------------------------------------# Enable scheduled server restart.# Default: FalseServerRestartScheduleEnabled = False# Send a message when player enters the game.# Default: FalseServerRestartScheduleMessage = False# Restart time countdown (in seconds).# Default: 600 (10 minutes)ServerRestartScheduleCountdown = 600# Scheduled restart schedule.# You can put more than one value separated by commas (,).# Example: 12:00, 00:00ServerRestartSchedule = 08:00# Specify days that the restart will occur. Values separated by commas (,).# Example: 1,2,3,4,5,6,7 (SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY)# Default: 4 (WEDNESDAY)ServerRestartDays = 4