L2JMobius

Helios Feoh Wizard

uter81 · 6 · 1815

Offline uter81

  • Heir
  • **
    • Posts: 12
Good afternoon. Tell me how to fix the skills of the wizard Unleash Hell and Death Mass Unleash Hell . they do not deal damage if the character or mob is in air fetters, and they do not deal damage to bosses.

Code: [Select]
<skill id="11066" toLevel="4" name="Unleash Hell">
<icon>icon.skill11066</icon>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicLevel>
<value level="1">95</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLevel>
<mpConsume>
<value level="1">1655</value>
<value level="2">1672</value>
<value level="3">1689</value>
<value level="4">1706</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>6750</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-704</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">620</value>
<value level="2">677</value>
<value level="3">693</value>
<value level="4">709</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockControl" />
<effect name="DamOverTime">
<power>200</power>
<ticks>1</ticks>
</effect>
<effect name="Speed">
<amount>-80</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

Code: [Select]
<skill id="11067" toLevel="4" name="Death Mass Unleash Hell">
<icon>icon.skill11067</icon>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicLevel>
<value level="1">95</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLevel>
<mpConsume>
<value level="1">1767</value>
<value level="2">1783</value>
<value level="3">1799</value>
<value level="4">1815</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">620</value>
<value level="2">641</value>
<value level="3">655</value>
<value level="4">669</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockControl" />
<effect name="DamOverTime">
<power>160</power>
<ticks>1</ticks>
</effect>
<effect name="Speed">
<amount>-60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>


Offline Index

  • Black Sheep
  • Marquis
  • *****
    • Posts: 536
If you want report issue - just use BUG REPORT board.
If you want to start work on new content, which not done in meow - use Work In Progress board
If you want to talk - use General :)
----
About your problem - can you try make video ?


Offline uter81

  • Heir
  • **
    • Posts: 12
If you want report issue - just use BUG REPORT board.
If you want to start work on new content, which not done in meow - use Work In Progress board
If you want to talk - use General :)
----
About your problem - can you try make video ?

Yes, I can make a video on the use of these skills.


Offline uter81

  • Heir
  • **
    • Posts: 12
Good afternoon, here is the link to the video as you requested. How can I fix this , please tell me .

https://dropmefiles.com/Ws0Zl


Offline Index

  • Black Sheep
  • Marquis
  • *****
    • Posts: 536
Good afternoon, here is the link to the video as you requested. How can I fix this , please tell me .

https://dropmefiles.com/Ws0Zl
looking like damage will not deal if skill not passed


Offline uter81

  • Heir
  • **
    • Posts: 12
looking like damage will not deal if skill not passed


It turns out that the skill works correctly?