Hello community.
Please tell me what I'm doing wrong.
I added a debuff skill to custom and I want to call it through CallSkill, but nothing happens on characters, but it works on monsters.
https://ibb.co/VBdYb6jI added my custom skill to Skillgrp and SkillName as well.
If add my custom skill to the character through the admin and use it separately on the enemy, then it works.
Main skill.
<skill id="47942" toLevel="6" name="Spear Rumble">
<icon>icon.s_spear_stump</icon>
<affectLimit>10-12</affectLimit>
<affectRange>200</affectRange>
<hitTime>1500</hitTime>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-1190</value>
<value level="2">-1200</value>
<value level="3">-1210</value>
<value level="4">-1220</value>
<value level="5">-1230</value>
<value level="6">-1240</value>
</effectPoint>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
<value level="3">84</value>
<value level="4">86</value>
<value level="5">88</value>
<value level="6">90</value>
</magicLevel>
<mpConsume>
<value level="1">100</value>
<value level="2">110</value>
<value level="3">120</value>
<value level="4">130</value>
<value level="5">140</value>
<value level="6">150</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">4099</value>
<value level="2">4210</value>
<value level="3">4322</value>
<value level="4">4432</value>
<value level="5">4544</value>
<value level="6">4656</value>
</power>
<pDefMod>0.85</pDefMod>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>20</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>479420</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</skillLevel>
</effect>
</effects>
</skill>
The custom skill that I'm calling.
<skill id="479420" displayId="479420" toLevel="6" name="Spear Rumble">
<icon>icon.s_spear_stump</icon>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<affectLimit>10-12</affectLimit>
<affectRange>200</affectRange>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<effectPoint>
<value level="1">-1190</value>
<value level="2">-1200</value>
<value level="3">-1210</value>
<value level="4">-1220</value>
<value level="5">-1230</value>
<value level="6">-1240</value>
</effectPoint>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
<value level="3">84</value>
<value level="4">86</value>
<value level="5">88</value>
<value level="6">90</value>
</magicLevel>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>
<value level="1">-30</value>
<value level="2">-30</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
<rate>100</rate>
</effect>
</effects>
</skill>