L2JMobius
Free Users => General Discussion => Topic started by: k032579 on December 27, 2020, 12:30:23 AM
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I have a question about Fafurion version reuse time problem for bow attacks
Is there a problem with the attack speed of the bow? The main reason is that the hands-on pause is too long.
I have read some articles and it says that there are related ways to improve before.
Can someone give me a link for me to see? Or tell me the solution
Finally, thanks for having this forum to make me progress.
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Hi, I believe it was already fixed on the private version.
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I do not think it was done properly tho.
Better check Creature onAttack method or something like that.
And make your own adjustments.
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Hello, I don’t quite understand how to do it, can you tell me in detail where to look for it?
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I already did.
Creature onAttack method
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I already did.
Creature onAttack method
public static int calculateTimeToHit(int totalAttackTime, WeaponType attackType, boolean twoHanded, boolean secondHit) {
switch (attackType) {
case BOW:
case CROSSBOW:
case TWOHANDCROSSBOW:
return (int)(totalAttackTime * 0.95D);
This is the query in the direction you mentioned. Is this string of codes correct?
If it is correct, I want to know how his time is calculated