L2JMobius

Frintezza

DarkEmpire · 4 · 5601

Offline DarkEmpire

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    • Posts: 3
After killing the boss.


[21/11 15:31:49] LoginServerThread: Registered on login as Server 2: Sieghardt
[21/11 15:52:44]
java.lang.NullPointerException
        at com.l2jmobius.gameserver.model.actor.L2Attackable.calculateRewards(L2Attackable.java:392)
        at com.l2jmobius.gameserver.model.actor.L2Character.doDie(L2Character.java:1915)
        at com.l2jmobius.gameserver.model.actor.L2Npc.doDie(L2Npc.java:880)
        at com.l2jmobius.gameserver.model.actor.L2Attackable.doDie(L2Attackable.java:296)
        at com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance.doDie(L2MonsterInstance.java:149)
        at ai.bosses.Frintezza.LastImperialTomb.onAdvEvent(LastImperialTomb.java:614)
        at com.l2jmobius.gameserver.model.quest.Quest.notifyEvent(Quest.java:564)
        at com.l2jmobius.gameserver.model.quest.QuestTimer$ScheduleTimerTask.run(QuestTimer.java:47)
        at com.l2jmobius.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

[21/11 15:54:15] C:\serv\MobiusHelios\game\data\scripts\ai\bosses\Frintezza\LastImperialTomb.java
java.lang.NullPointerException
        at ai.bosses.Frintezza.LastImperialTomb.onAdvEvent(LastImperialTomb.java:450)
        at com.l2jmobius.gameserver.model.quest.Quest.notifyEvent(Quest.java:564)
        at com.l2jmobius.gameserver.model.quest.QuestTimer$ScheduleTimerTask.run(QuestTimer.java:47)
        at com.l2jmobius.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

[21/11 15:54:15] LastImperialTomb: null


Online Mobius

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You killed it without doing the instance?
Just //spawn and kill?


Offline DarkEmpire

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    • Posts: 3
I did this in the instance.
And he killed a normal attack.

The problem is that during the cut scenes, the character attack and the character attack on the NPC are not blocked. Because of this, many mistakes occur.

It is also necessary to implement auto-closing of the instance, if there is no one in it for 5-10 minutes. For when the instance hangs, it only helps restart the server.


Online Mobius

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    • Posts: 16147
Normal players cannot one shot it when changing phases.
Also, it already has an empty timer.

Implementing Frinteza as you wish is not an actual bug.

-moved-