L2JMobius

Free Users => General Discussion => Topic started by: baxadur on January 07, 2020, 05:16:55 PM

Title: luckygame
Post by: baxadur on January 07, 2020, 05:16:55 PM
(https://i.ibb.co/mB0hhmr/07-01-2020-174707.jpg) (https://imgbb.com/)
when playing luckygame, when you make a maximum bet of 40-50 tarot cards and choose a card if a royal card falls, the game window luckygame freezes up in the server and gives an error tell me how to fix it?
Code: [Select]
07, 2020 5:59:41 PM org.l2jmobius.gameserver.network.GameClient channelRead0
WARNING: Exception for: [Character: VorteX[268490857] - Account: Viortop - IP: 192.168.2.141] on packet.run: ExPacket
java.lang.NullPointerException
at org.l2jmobius.gameserver.network.clientpackets.luckygame.RequestLuckyGamePlay.lambda$run$3(RequestLuckyGamePlay.java:132)
at java.base/java.util.stream.ReferencePipeline$4$1.accept(ReferencePipeline.java:212)
at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1654)
at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
at java.base/java.util.stream.IntPipeline.reduce(IntPipeline.java:491)
at java.base/java.util.stream.IntPipeline.sum(IntPipeline.java:449)
at org.l2jmobius.gameserver.network.clientpackets.luckygame.RequestLuckyGamePlay.lambda$run$4(RequestLuckyGamePlay.java:132)
at java.base/java.util.stream.ReferencePipeline$4$1.accept(ReferencePipeline.java:212)
at java.base/java.util.Iterator.forEachRemaining(Iterator.java:133)
at java.base/java.util.Spliterators$IteratorSpliterator.forEachRemaining(Spliterators.java:1801)
at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
at java.base/java.util.stream.IntPipeline.reduce(IntPipeline.java:491)
at java.base/java.util.stream.IntPipeline.sum(IntPipeline.java:449)
at org.l2jmobius.gameserver.network.clientpackets.luckygame.RequestLuckyGamePlay.run(RequestLuckyGamePlay.java:132)
at org.l2jmobius.gameserver.network.clientpackets.luckygame.RequestLuckyGamePlay.run(RequestLuckyGamePlay.java:48)
at org.l2jmobius.gameserver.network.clientpackets.ExPacket.run(ExPacket.java:62)
at org.l2jmobius.gameserver.network.clientpackets.ExPacket.run(ExPacket.java:27)
at org.l2jmobius.gameserver.network.GameClient.channelRead0(GameClient.java:131)
at org.l2jmobius.gameserver.network.GameClient.channelRead0(GameClient.java:65)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:374)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:360)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:352)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:328)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:302)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:374)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:360)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:352)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:328)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:302)
at io.netty.handler.codec.ByteToMessageCodec.channelRead(ByteToMessageCodec.java:103)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:374)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:360)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:352)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:328)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:302)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:374)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:360)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:352)
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1421)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:374)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:360)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:930)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:163)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:697)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:632)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:549)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:511)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:918)
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.base/java.lang.Thread.run(Thread.java:835)

Title: Re: luckygame
Post by: Liamxroy on January 07, 2020, 07:54:26 PM
This have changed completely . Event Tarrot cards are different now
Title: Re: luckygame
Post by: baxadur on January 07, 2020, 08:04:57 PM
This have changed completely . Event Tarrot cards are different now
that is, they do not correspond to the chronicles of the prelude of war ?
Title: Re: luckygame
Post by: Liamxroy on January 07, 2020, 08:06:47 PM
This have changed completely . Event Tarrot cards are different now
that is, they do not correspond to the chronicles of the prelude of war ?

I think is changed on Helios.
Title: Re: luckygame
Post by: baxadur on January 07, 2020, 08:59:28 PM
This have changed completely . Event Tarrot cards are different now
that is, they do not correspond to the chronicles of the prelude of war ?

I think is changed on Helios.
in the private version is also the old tarot system?
Title: Re: luckygame
Post by: Liamxroy on January 07, 2020, 10:13:03 PM
Don't know, i have fixed it for my server.
Title: Re: luckygame
Post by: baxadur on January 07, 2020, 10:23:20 PM
Don't know, i have fixed it for my server.
Well done, tell me where you can see what has changed in the packages?