L2JMobius
Free Users => Solved/Invalid Bug Reports => Topic started by: ihearcolors on April 10, 2020, 08:06:01 PM
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Does anyone have this problems?:
Beast Farm mobs glitching, not respawning, dissapearing, cannot be attacked.
Raid Bosses not being updated in database with respawn time....but hp 0.
Rift post teleport back to my world.
is it just me? cause i don't see anyone else with these kind of problems and i recompiled on win and linux on java 12,13 and 14....still the same
and i got java null point execeptions.
Thanks for your time!
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Hello, can you tell me which mod do you have problems with? because I have interlude and I went to the beast farm and everything works well ... give me names and I will try to see if I have the same error
alfen buffalo -ok
afen kookaburra -ok
raider ok pastureland -ok
alfe grandel -ok
alfen cougar -ok
all those mods I tied them up and they were reborn in a few seconds
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buffalo and kookaburra, strange thing it's not always...sometimes they get stuck and i can't hit them like it's geodata fault even though i removed geodata. Thanks
Few questions...what OS are you running server on, java version?
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buffalo and kookaburra, strange thing it's not always...sometimes they get stuck and i can't hit them like it's geodata fault even though i removed geodata. Thanks
Few questions...what OS are you running server on, java version?
Ubuntu 16.0.4 console
OpenJDK 12.0.2
nginx
php 7
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Well I do this report on interlude c6,
I try to kill the mob and it is immortal, but not all, only some get buggy and others work well,
I can kill 10 or 20 mob and one buggers and you cannot kill them, with the command // kill it does not die, and other mob with // kill they die, but this one that does not lower his life or remains at zero life I cannot do nothing so give it // delete
(https://l2babylon.com.ar/downl/Shot00006.jpg) (https://ibb.co/p00sNRm)
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Now having the server online makes me the same error, the buffalos are not appearing in the area, as if they would not respawn, could you solve it?
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Now having the server online makes me the same error, the buffalos are not appearing in the area, as if they would not respawn, could you solve it?
well what i did, because there was no error...i hunted the mobs with problems, i deleted alot of them and made new spots with mobs...no problems so far....
1 of the spots:
(https://thumbs2.imagebam.com/d7/25/d5/aeaaba1341687298.jpg) (http://www.imagebam.com/image/aeaaba1341687298)
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Thanks, I will do the same ..
Gracias, voy a hacer lo mismo..
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Same id as other spawns?
Have you noticed this with other monsters?
Do you use geodata? If yes, try using //geogrid and post a screenshot.
Can you try this geodata?
https://www.mediafire.com/file/0gw6llghfrd6o4q/interlude_l2d_geodata.zip
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Moved to Bug Reports.
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Same id as other spawns?
Have you noticed this with other monsters?
Do you use geodata? If yes, try using //geogrid and post a screenshot.
Can you try this geodata?
https://www.mediafire.com/file/0gw6llghfrd6o4q/interlude_l2d_geodata.zip
good afternoon, I tell you I have reviewed again with the geodata you gave me,
on the immortal mob, there are several monsters, in different regions, but I couldn't use the // geogrid command in those regions, in others it works but not where the immortal mob are
eh deleted and created custon_spawnlist but still die
(https://i.ibb.co/7p8Xntk/Shot00001.jpg) (https://ibb.co/7p8Xntk)
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Seems like the same issue.
Topics merged.
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Went to 177480 54424 -3997 using the aCis geodata.
Monsters could be killed, but //geogrid did not show nearby geodata.
I will try generate geodata for all the client based on the guide on geodata section.
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Please try these geodata.
https://l2jmobius.org/forum/index.php?topic=4898
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Please try these geodata.
https://l2jmobius.org/forum/index.php?topic=4898
Well here I go back up an immortal mob that does not die and I could take geogrid, then delete the mob and spawn new mob and died well
(https://i.ibb.co/KVxYqGv/Shot00007.jpg) (https://ibb.co/KVxYqGv)
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i would suggest restarting server. I get invul. mobs when i modify server and reload configs via GM menu, also teleport and quests get bugged when doing so. If this is not your case ...then it's something else.
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I can correct all monster Z locations if they are bellow ground.
But first need to check that geodata.
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so is it not normal for the // geogrid to mark too high? here I leave some more images for doubts
(https://i.ibb.co/YdVR8Vw/Shot00005.jpg) (https://ibb.co/YdVR8Vw)
(https://i.ibb.co/mqZ9HHm/Whats-App-Image-2020-04-29-at-12-58-42-AM.jpg) (https://ibb.co/mqZ9HHm)
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Height is increased to improve visibility.
But just to be safe, I would recomend to compare with other geodata as well.
As long as you have the l2j file you can convert to l2d anytime.
Closed. Use the new topic on geodata section.
https://l2jmobius.org/forum/index.php?topic=4898