L2JMobius

TriggerSkill Question

SavitarGodOfSpeed · 1 · 1489

Offline SavitarGodOfSpeed

  • Baron
  • *****
    • Posts: 211
  • Here to gain knowledge
I have Created a custom passive skill (Similar to undying Will skill) that when HP falls below 50% it will activate 4 barriers.

How can i make it to trigger only 1 of the 4 barrier skills at a time and not all together at once? This is how it looks like now.

Code: [Select]

<skill id="46938" toLevel="1" name="Undying Ultimate Will">
<!-- When receiving damage while HP is below 50%, becomes invincible for 10 sec. 1 time every 5 min. only. -->
<icon>icon.skill1917</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel>
<operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<hpPercent>50</hpPercent>
<skillId>13564</skillId> <!-- Einhasad Protection -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Playable</attackerType>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<hpPercent>50</hpPercent>
<skillId>13564</skillId> <!-- Einhasad Protection -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<hpPercent>50</hpPercent>
<skillId>27441</skillId> <!-- Cat's Eye Incibility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Playable</attackerType>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<hpPercent>50</hpPercent>
<skillId>27441</skillId> <!-- Cat's Eye Incibility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<hpPercent>50</hpPercent>
<skillId>27880</skillId> <!-- Blessing Of Einhasad -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Playable</attackerType>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<hpPercent>50</hpPercent>
<skillId>27880</skillId> <!-- Blessing Of Einhasad -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<hpPercent>50</hpPercent>
<skillId>35189</skillId> <!-- Dragon Scale -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Playable</attackerType>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<hpPercent>50</hpPercent>
<skillId>35189</skillId> <!-- Dragon Scale -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>