L2JMobius

Vanguard Skill Reuse Times are wrong!

Paiplayer · 2 · 3318

Offline Paiplayer

  • Knight
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    • Posts: 74
Based on a recent experience with one skill that has it's reusetime wrongly implemented on XML files from Vanguard and it's error persists on the open test beta I did some data parsing and I've found 190+ skills that the reuseDelay are wrong based on the skillGrp files from Mobius Crusader's System:

https://pastebin.com/uhuFc48r

My research was considered those skills that are implemented on Vanguard source including those that has multiple reuseDelay's (as ID 49 - Holy Strike - that's have a different reuseDelay based on skill level). As I don't have access to Crusader there no chance to fixig it myself and as I want to became an subscriber soon it will be a waste of time to fix it on Vanguard. By the ay there is the list to who else want to fix them on open source.
Want a developer? Check here or call me on Discord: PaiPlayer#5051


Offline Paiplayer

  • Knight
  • ***
    • Posts: 74
Based on a recent experience with one skill that has it's reusetime wrongly implemented on XML files from Vanguard and it's error persists on the open test beta I did some data parsing and I've found 190+ skills that the reuseDelay are wrong based on the skillGrp files from Mobius Crusader's System:

https://pastebin.com/uhuFc48r

My research was considered those skills that are implemented on Vanguard source including those that has multiple reuseDelay's (as ID 49 - Holy Strike - that's have a different reuseDelay based on skill level). As I don't have access to Crusader there no chance to fixig it myself and as I want to became an subscriber soon it will be a waste of time to fix it on Vanguard. By the ay there is the list to who else want to fix them on open source.

Got bored today, then fixed all the timers.

https://pastebin.com/LSfMkr5k
Want a developer? Check here or call me on Discord: PaiPlayer#5051