L2JMobius

Free Users => Shares/Contributions => Topic started by: Anax on August 21, 2019, 07:19:54 PM

Title: Zaken's Earring
Post by: Anax on August 21, 2019, 07:19:54 PM
Fixed the stats on Zaken's Earring, 3 versions + damaged.

Zaken lv 1,2,3:
Code: [Select]
<item id="90763" name="Zaken's Earring" type="Armor">
<!-- MP +22, Bleed Resistance and Bleed Atk. Rate +10%, Stun Resistance and Stun Atk. Rate +5%, Mental Resistance and Atk. Rate +5% Healing Effects +4%, HP Recovery Bonus +10%, skill MP consumption -2%. The effect doesn't stack if two identical earrings are worn. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="45017" level="12" /> <!-- Damaged Zaken's Earring Base Effect -->
</skills>
<stats>
<stat type="mDef">64</stat>
<stat type="maxMp">22</stat>
</stats>
</item>
<item id="90764" name="Enhanced Zaken's Earring" type="Armor">
<!-- MP +28, Bleed Resistance and Bleed Atk. Rate +15%, Stun Resistance and Stun Atk. Rate +10%, Mental Resistance and Atk. Rate +10% Healing Effects 6%, HP Recovery Bonus +15%, skill MP consumption -3%. The effect doesn't stack if two identical earrings are worn. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="45017" level="13" /> <!-- Damaged Zaken's Earring Base Effect -->
</skills>
<stats>
<stat type="mDef">74</stat>
<stat type="maxMp">28</stat>
</stats>
</item>
<item id="90765" name="Refined Zaken's Earring" type="Armor">
<!-- MP +34, Bleed Resistance and Bleed Atk. Rate +20%, Stun Resistance and Stun Atk. Rate +15%, Mental Resistance and Atk. Rate +15% Healing Effects +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, skill MP consumption +4%. The effect doesn't stack if two identical earrings are worn. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="45017" level="14" /> <!-- Damaged Zaken's Earring Base Effect -->
</skills>
<stats>
<stat type="mDef">84</stat>
<stat type="maxMp">34</stat>
</stats>
</item>


Damaged Earring:

Code: [Select]
<item id="91006" name="Damaged Zaken's Earring" type="Armor">
<!-- Severly Damaged Zaken's Earring. With the help of Balthus Knights' Varnish, Balthus Knights' Matte Varnish, Balthus Knights' Shining Varnish it can be enchanted up to +10. Starting from +4 adds passive skills. Damaged Zaken's Earring +10 can be exchanged for Zaken's Earring. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="10" />
<skills>
<skill id="45017" level="1" type="ON_ENCHANT" type_value="0" />
<skill id="45017" level="2" type="ON_ENCHANT" type_value="1" />
<skill id="45017" level="3" type="ON_ENCHANT" type_value="2" />
<skill id="45017" level="4" type="ON_ENCHANT" type_value="3" />
<skill id="45017" level="5" type="ON_ENCHANT" type_value="4" />
<skill id="45017" level="6" type="ON_ENCHANT" type_value="5" />
<skill id="45017" level="7" type="ON_ENCHANT" type_value="6" />
<skill id="45017" level="8" type="ON_ENCHANT" type_value="7" />
<skill id="45017" level="9" type="ON_ENCHANT" type_value="8" />
<skill id="45017" level="10" type="ON_ENCHANT" type_value="9" />
<skill id="45017" level="11" type="ON_ENCHANT" type_value="10" />
</skills>
<stats>
<stat type="mDef">40</stat>
</stats>
</item>


The skill:

Code: [Select]
<skill id="45017" toLevel="14" name="Damaged Zaken's Earring Base Effect">
<!-- Damaged earring. Bleed Resistance +1%. -->
<icon>icon.accessory_earring_of_zaken_i00</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="VampiricAttack">
<amount>
<value level="14">8</value>
</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait">
<SHOCK>
<amount>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">15</value>
</amount>
</SHOCK>
<BLEED>
<amount>
<value level="12">10</value>
<value level="13">15</value>
<value level="14">20</value>
</amount>
</BLEED>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<amount>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">15</value>
</amount>
</SHOCK>
<BLEED>
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">15</value>
<value level="14">20</value>
</amount>
</BLEED>
</effect>
<effect name="HpRegen">
<amount>
<value level="12">10</value>
<value level="13">15</value>
<value level="14">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">4</value>
<value level="13">6</value>
<value level="14">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-2</value>
<value level="13">-3</value>
<value level="14">-4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-2</value>
<value level="13">-3</value>
<value level="14">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>


Again the source is the L2wiki for Skelth. What I am not sure is 100% retail is the VR chance, I think the VR on epics is the same as the VR from pirate/dragon fruit which is 100% chance, like the legacy L2 VR. But I cannot say for sure, if I can get access to a Zaken on Skelth I'll test and return to this. For now, I left it at the 30% like it was.
Title: Re: Zaken's Earring
Post by: Mobius on August 22, 2019, 02:31:29 PM
You cannot add
Code: [Select]
type="ON_ENCHANT" type_value="0"
Title: Re: Zaken's Earring
Post by: Liamxroy on August 22, 2019, 02:39:41 PM
Code: [Select]
<skills>
<skill id="45017" level="1"/>
<skill id="45017" level="2" type="ON_ENCHANT" type_value="1" />
<skill id="45017" level="3" type="ON_ENCHANT" type_value="2" />
<skill id="45017" level="4" type="ON_ENCHANT" type_value="3" />
<skill id="45017" level="5" type="ON_ENCHANT" type_value="4" />
<skill id="45017" level="6" type="ON_ENCHANT" type_value="5" />
<skill id="45017" level="7" type="ON_ENCHANT" type_value="6" />
<skill id="45017" level="8" type="ON_ENCHANT" type_value="7" />
<skill id="45017" level="9" type="ON_ENCHANT" type_value="8" />
<skill id="45017" level="10" type="ON_ENCHANT" type_value="9" />
<skill id="45017" level="11" type="ON_ENCHANT" type_value="10" />
</skills>

On 0 enchant you dont need to add type="ON_ENCHANT" cause the type_value is 0 by default.
Title: Re: Zaken's Earring
Post by: Mobius on August 22, 2019, 02:41:14 PM
I am not sure because skill is same id on all levels.
Test safe echanting and returning to +0.
Skill exists?
Title: Re: Zaken's Earring
Post by: Anax on August 22, 2019, 05:54:35 PM
I just logged in and tested, the skill is given just fine with the type_value="0"
Title: Re: Zaken's Earring
Post by: Mobius on August 22, 2019, 06:43:26 PM
You should use Eclipse to edit XML files.
It will show where you have issues.
Title: Re: Zaken's Earring
Post by: Iris on August 23, 2019, 08:19:28 AM
For now, I left it at the 30% like it was.

From Zaken update onwards, all VRs are changed from 30% to 80%.

Only in Saviors all VRs should have 30% chance.
Title: Re: Zaken's Earring
Post by: Mobius on August 23, 2019, 10:11:30 AM
For now, I left it at the 30% like it was.

From Zaken update onwards, all VRs are changed from 30% to 80%.

Only in Saviors all VRs should have 30% chance.

Is there a changelog that says that?
Title: Re: Zaken's Earring
Post by: Iris on August 23, 2019, 08:45:40 PM
Yes, but I can seem to find it (they took it out of the innova site). You could take my word for it though, I have extremely good memory for those things. In fact I remember almost all of the changelog.

(Clarification: im obviously talking about the EU version, the NA version differs greatly)

Edit: I found a thread from the innova forum where the users are talking about this: https://eu.4gameforum.com/threads/650512/page-5

In the Zaken chronicle, all VRs were changed from 30% to 80%, but they forgot about Chant of Vampire. In the 22/06/17 update, they also changed it for Chant of Vampire, thus finally making all VR effects 80%.
Title: Re: Zaken's Earring
Post by: ReynalDev on August 23, 2019, 11:14:30 PM
Quote
(Clarification: im obviously talking about the EU version, the NA version differs greatly)


You better take EU (European) version since they care about players experience. NA (Noth American)version worries about getting money.
EU version it's more documented and they have their wiki
Title: Re: Zaken's Earring
Post by: Iris on August 24, 2019, 07:07:15 AM
Mobius is based off EU version, yes

PS: Lol, 1000 posts!