Hi all! Today i need discuss about 6.1 delays on Auto-Hunting:
1. Switch target after mob death
2. Reuse magic/skills and etc.
What im find out:
..\java\org\l2jmobius\gameserver\taskmanagerAutoPlayTaskManager.java
ThreadPool.scheduleAtFixedRate(this, 500, 500); > ThreadPool.scheduleAtFixedRate(this, 200, 200);
>> reduce switch delay after mob death
Someone guy tell me if reduce this paramets, mb it help reduce delay on skill use:
..\java\org\l2jmobius\gameserver\model\skill\Skill.java
_channelingTickInterval = (long) set.getFloat("channelingTickInterval", 2000f) * 1000;
_channelingStart = (long) (set.getFloat("channelingStart", 0f) * 1000);
is correct to reduce this gain(* 1000) ?