Yes, I added the skills on Skillgrp.dat and Skillname-e.dat
Skillgrp.dat
9922 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.skill_release_thirst 0 0 0 0 -1 -1
9923 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.skill11866 0 0 0 0 -1 -1
9924 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.skill14212 0 0 0 0 -1 -1
9925 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.skill_artifact_book_00 0 0 0 0 -1 -1
9926 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.statbonus_int 0 0 0 0 -1 -1
9927 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.skill_dragon_invocation 0 0 0 0 -1 -1
9928 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.skill0494 0 0 0 0 -1 -1
9929 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.skill_dark_kain 0 0 0 0 -1 -1
9930 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.skill0763 0 0 0 0 -1 -1
9931 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.buff_blessing 0 0 0 0 -1 -1
9932 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.statbonus_str 0 0 0 0 -1 -1
9933 1 2 0 -1 0 0.00000000 0 favero_l2_icons03.skill_dragon_invocation 0 0 0 0 -1 -1
Skillname-e.dat
9922 1 a,Defence Rebirth Bonus - Mage\0 a,Increases P.Def. and M.Def. +100.\0 a,none\0 a,none\0
9923 1 a,Vitality Rebirth Bonus - Mage\0 a,Increases MP +1400, HP +800.\0 a,none\0 a,none\0
9924 1 a,Empower Rebirth Bonus - Mage\0 a,Increases M.Atk. +10%.\0 a,none\0 a,none\0
9925 1 a,Acumen Rebirth Bonus - Mage\0 a,Increases Cast. Speed +8%.\0 a,none\0 a,none\0
9926 1 a,Henna Rebirth Bonus - Mage\0 a,Increases INT+1, CON1.\0 a,none\0 a,none\0
9927 1 a,Supreme Rebirth Bonus - Mage\0 a,Increases P.Def. and M.Def. +100, MP +600, HP +200, CP +300, M.Atk. +5%, and Cast. Speed +5%.\0 a,none\0 a,none\0
9928 1 a,Defense Rebirth Bonus - Fighter\0 a,Increases P.Def. and M.Def. +100.\0 a,none\0 a,none\0
9929 1 a,Vitality Rebirth Bonus - Fighter\0 a,Increases MP +400, HP +800.\0 a,none\0 a,none\0
9930 1 a,Might Rebirth Bonus - Fighter\0 a,Increases P.Atk. +10%.\0 a,none\0 a,none\0
9931 1 a,Haste Rebirth Bonus - Fighter\0 a,Increases Atk. Speed +8%.\0 a,none\0 a,none\0
9932 1 a,Henna Rebirth Bonus - Fighter\0 a,Increases STR+1, CON1.\0 a,none\0 a,none\0
9933 1 a,Supreme Rebirth Bonus - Fighter\0 a,Increases P.Def. and M.Def. +100, MP +200, HP +200, CP +300, P.Atk. +5%, and Atk. Speed +5%.\0 a,none\0 a,none\0
And here are the skills in 9900-9999.xml
<skill id="9922" levels="1" name="Defence Rebirth - Mage">
<!-- Increases P.Def./M.Def. +100. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="pDef" val="100"/>
<add order="0x40" stat="mDef" val="100"/>
</for>
</skill>
<skill id="9923" levels="1" name="Vitality Rebirth - Mage">
<!-- Increases MP +1400, HP +800. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="maxMp" val="1400"/>
<add order="0x40" stat="maxHp" val="800"/>
</for>
</skill>
<skill id="9924" levels="1" name="Empower Rebirth - Mage">
<!-- Increases M.Atk. +10%. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="mAtk" val="1.10"/>
</for>
</skill>
<skill id="9925" levels="1" name="Acumen Rebirth - Mage">
<!-- Increases Cast. Speed +8%. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="mAtkSpd" val="1.08"/>
</for>
</skill>
<skill id="9926" levels="1" name="Henna Rebirth - Mage">
<!-- Increases INT+1, CON+1. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="INT" val="1"/>
<add order="0x40" stat="CON" val="1"/>
</for>
</skill>
<skill id="9927" levels="1" name="Supreme Rebirth - Mage">
<!-- Increases P.Def./M.Def. +100, MP +600, HP +200, CP +300, M.Atk. +5%, and Cast. Speed +5%. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="pDef" val="100"/>
<add order="0x40" stat="mDef" val="100"/>
<add order="0x40" stat="maxCp" val="300"/>
<add order="0x40" stat="maxMp" val="600"/>
<add order="0x40" stat="maxHp" val="200"/>
<mul order="0x30" stat="mAtk" val="1.05"/>
<mul order="0x30" stat="mAtkSpd" val="1.05"/>
</for>
</skill>
<skill id="9928" levels="1" name="Defense Rebirth - Fighter">
<!-- Increases P.Def./M.Def. +100. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="pDef" val="100"/>
<add order="0x40" stat="mDef" val="100"/>
</for>
</skill>
<skill id="9929" levels="1" name="Vitality Rebirth - Fighter">
<!-- Increases MP +400, HP +800. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="maxMp" val="400"/>
<add order="0x40" stat="maxHp" val="800"/>
</for>
</skill>
<skill id="9930" levels="1" name="Might Rebirth - Fighter">
<!-- Increases P.Atk. +10%. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="pAtk" val="1.10"/>
</for>
</skill>
<skill id="9931" levels="1" name="Haste Rebirth - Fighter">
<!-- Increases Atk. Speed +8%. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="1.08"/>
</for>
</skill>
<skill id="9932" levels="1" name="Henna Rebirth - Fighter">
<!-- Increases STR+1, CON+1. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="STR" val="1"/>
<add order="0x40" stat="CON" val="1"/>
</for>
</skill>
<skill id="9933" levels="1" name="Supreme Rebirth - Fighter">
<!-- Increases P.Def./M.Def. +100, MP +200, HP +200, CP +300, P.Atk. +5%, and Atk. Speed +5%. -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="pDef" val="100"/>
<add order="0x40" stat="mDef" val="100"/>
<add order="0x40" stat="maxCp" val="300"/>
<add order="0x40" stat="maxMp" val="200"/>
<add order="0x40" stat="maxHp" val="200"/>
<mul order="0x30" stat="pAtk" val="1.05"/>
<mul order="0x30" stat="pAtkSpd" val="1.05"/>
</for>
</skill>