L2JMobius

Free Users => Work in Progress => Topic started by: oRiGiNaL on February 07, 2021, 10:16:15 AM

Title: Treasure Sack bug or?
Post by: oRiGiNaL on February 07, 2021, 10:16:15 AM
I put on Sack some id's. That items are stackable. And skill doesn;t give items which are 100% chance. Only the first item i get. This is XML

Code: [Select]
<skill id="2422" levels="1" name="1st Place Treasure Sack">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
3487,15,100;17320,5,100;17321,5,100;17322,5,100;17323,5,100;17324,5,100;17325,5,100;17326,5,100;30003,25,100;40011,1000,100;40012,1000,100;40013,1000,100;23018,1,100;22826,1,100
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="5" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" noicon="1" />
</for>
</skill>
What's wrong ?!