L2JMobius

Free Users => Bug Reports => Topic started by: YulRun on August 19, 2020, 08:17:07 PM

Title: BUG SKILL: Fury Fists (FIX REQUIRED)
Post by: YulRun on August 19, 2020, 08:17:07 PM
Bug: Fury Fists will auto-disable itself when tick count reached.
Bug Isolated to: HealOverTime ticks, not sure if negative values the issue or HealOverTime itself.

Solutions attempted:

- Change HealOverTime to DamOverTime, prevents the skill from stopping, but forces combat animations on player.

Solution ideal:

- Have a Have a damage drain similar to mana drain over time instead of using Negative HealOverTime values.
Title: Re: BUG SKILL: Fury Fists (FIX REQUIRED)
Post by: Mobius on August 31, 2020, 01:54:06 PM
DamOverTime work different in the sunscriber version.
I cannot share this yet with the free version.
Any tempfix is welcomed. :P
Title: Re: BUG SKILL: Fury Fists (FIX REQUIRED)
Post by: Mobius on September 01, 2020, 04:43:17 PM
Update: We did what you proposed for the private version after all.
The solution was over complicated and has impact on other skill related things.

If you can share a patch to compare and commit with the free version.
Title: Re: BUG SKILL: Fury Fists (FIX REQUIRED)
Post by: rrequalwt on October 02, 2020, 08:34:09 PM
Isn't it a suitable solution to create a completely new effect, such as HpDrainOverTime an use it exclusively for Fury Fists ?
This way it may guarantee other skills would not be affected by such changes