L2JMobius

C6 Pagination for chat window

Strelook66 · 6 · 2728

Offline Strelook66

  • Knight
  • ***
    • Posts: 82
Hi guys,

I was wondering if you could help me out with an issue I have. I have successfully implemented an achievement system on my l2server that I found. But I dont know how to split the information that is displayed to the character into pages.

This is the code part that loads the information:

Code: [Select]
private void showMyAchievements(L2PcInstance player)
{

StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><br>");

tb.append("<center><font color=\"LEVEL\">My achievements</font>:</center><br>");

if (AchievementsManager.getInstance().getAchievementList().isEmpty())
{
tb.append("There are no Achievements created yet!");
}
else
{
int i = 0;

tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"left\">Name:</td><td width=60 align=\"right\">Info:</td><td width=200 align=\"center\">Status:</td></tr></table>");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

for (Achievement a : AchievementsManager.getInstance().getAchievementList().values())
{
tb.append(getTableColor(i));
tb.append("<tr><td width=270 align=\"left\">" + a.getName() + "</td><td width=50 align=\"right\"><a action=\"bypass -h npc_%objectId%_achievementInfo " + a.getID() + "\">info</a></td><td width=200 align=\"center\">" + getStatusString(a.getID(), player) + "</td></tr></table>");
i++;
}

tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

}

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

This is the entire code:

Code: [Select]
package com.l2jmobius.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import com.l2jmobius.AchievementEngine.Achievement;
import com.l2jmobius.AchievementEngine.AchievementsManager;
import com.l2jmobius.AchievementEngine.Condition;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.templates.chars.L2NpcTemplate;

/**
 * @author Matim
 * @version 1.0
 */
public class L2AchievementsInstance extends L2FolkInstance
{
public static final int ITEMS_PER_PAGE = 6; // items list size in craft and crystallize pages

public L2AchievementsInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if ((player == null) || (player.getLastFolkNPC() == null) || (player.getLastFolkNPC().getObjectId() != this.getObjectId()))
{
return;
}
if (command.startsWith("showMyAchievements"))
{
player.getAchievemntData();
showMyAchievements(player);
}
else if (command.startsWith("achievementInfo"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int id = Integer.parseInt(st.nextToken());

showAchievementInfo(id, player);
}
else if (command.startsWith("topList"))
{
showTopListWindow(player);
}
else if (command.startsWith("showMainWindow"))
{
showChatWindow(player, 0);
}
else if (command.startsWith("getReward"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int id = Integer.parseInt(st.nextToken());
AchievementsManager.getInstance().rewardForAchievement(id, player);
player.saveAchievementData(id);
showMyAchievements(player);

}
else if (command.startsWith("showMyStats"))
{
showMyStatsWindow(player);
}
else if (command.startsWith("showHelpWindow"))

The list is being populated from an xml file:

Code: [Select]
<list>
<achievement id="1" name="Hero" description="Gain Hero!" reward="57,20000" repeatable="false" mustBeHero="true"/>
<achievement id="2" name="Nobless" description="Gain Nobless!" reward="57,10000" repeatable="false" mustBeNoble="true"/>
<achievement id="3" name="Level 10" description="Reach Level 10!" reward="57,10000" repeatable="false" minLevel="10"/>
<achievement id="4" name="Level 20" description="Reach Level 20!" reward="57,10000" repeatable="false" minLevel="20"/>
<achievement id="5" name="Level 30" description="Reach Level 30!" reward="57,10000" repeatable="false" minLevel="30"/>
<achievement id="6" name="Level 40" description="Reach Level 40!" reward="57,10000" repeatable="false" minLevel="40"/>
<achievement id="7" name="Level 50" description="Reach Level 50!" reward="57,10000" repeatable="false" minLevel="50"/>
<achievement id="8" name="Level 60" description="Reach Level 60!" reward="57,10000" repeatable="false" minLevel="60"/>
<achievement id="9" name="Level 70" description="Reach Level 70!" reward="57,10000" repeatable="false" minLevel="70"/>
<achievement id="10" name="Level 80" description="Reach Level 80!" reward="57,10000" repeatable="false" minLevel="80"/>
<achievement id="11" name="First Class Quest" description="Complete the first Class Quest." reward="57,10000" repeatable="false" firstClassComplete="true"/>
</list>

In short i would like to show only 10 achievements per page, and to have Next and Previous navigation button. And if its not asking for too much, maybe some explanation how this page break, split, how it works. I am still learning the core of L2.

Thanks in advance!


Online Mobius

  • Distinguished King
  • *****
    • Posts: 16148

Online G-hamsteR

  • Viscount
  • *****
    • Posts: 335
You can try something like this:

Code: [Select]
private void showMyAchievements(L2PcInstance player, int page)
{

StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><br>");

tb.append("<center><font color=\"LEVEL\">My achievements</font>:</center><br>");

if (AchievementsManager.getInstance().getAchievementList().isEmpty())
{
tb.append("There are no Achievements created yet!");
}
else
{
int i = 0;
int results_per_page = 10;

int min_i = (page - 1) * results_per_page;
int max_i = page * results_per_page - 1;
boolean show_prev = false;


tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"left\">Name:</td><td width=60 align=\"right\">Info:</td><td width=200 align=\"center\">Status:</td></tr></table>");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

for (Achievement a : AchievementsManager.getInstance().getAchievementList().values())
{
if(i < min_i){
show_prev = true;
}
if(i >= min_i && i <= max_i){
tb.append(getTableColor(i));
tb.append("<tr><td width=270 align=\"left\">" + a.getName() + "</td><td width=50 align=\"right\"><a action=\"bypass -h npc_%objectId%_achievementInfo " + a.getID() + "\">info</a></td><td width=200 align=\"center\">" + getStatusString(a.getID(), player) + "</td></tr></table><br>");
i++;
}

}
if(show_prev){
tb.append("<a action="bypass -h npc_%objectId%_showAchievements "+(page-1)+">Previous</a> ");
}
if((i-1) > max_i){
tb.append("<a action="bypass -h npc_%objectId%_showAchievements "+(page+1)+">Next</a> ");
}

tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

}

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

Code: [Select]
public class L2AchievementsInstance extends L2FolkInstance
{
public static final int ITEMS_PER_PAGE = 6; // items list size in craft and crystallize pages

public L2AchievementsInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if ((player == null) || (player.getLastFolkNPC() == null) || (player.getLastFolkNPC().getObjectId() != this.getObjectId()))
{
return;
}
if (command.startsWith("showMyAchievements"))
{
player.getAchievemntData();
showMyAchievements(player, 1);
}
else if (command.startsWith("showAchievements"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int page = Integer.parseInt(st.nextToken());
player.getAchievemntData();
showMyAchievements(player, page);
}
else if (command.startsWith("achievementInfo"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int id = Integer.parseInt(st.nextToken());

showAchievementInfo(id, player);
}
else if (command.startsWith("topList"))
{
showTopListWindow(player);
}
else if (command.startsWith("showMainWindow"))
{
showChatWindow(player, 0);
}
else if (command.startsWith("getReward"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int id = Integer.parseInt(st.nextToken());
AchievementsManager.getInstance().rewardForAchievement(id, player);
player.saveAchievementData(id);
showMyAchievements(player, 1);

}
else if (command.startsWith("showMyStats"))
{
showMyStatsWindow(player);
}
else if (command.startsWith("showHelpWindow"))

I can't test it and I think that it will give a few errors, but this is what I would do.


Offline Strelook66

  • Knight
  • ***
    • Posts: 82
Hi,

I tried the code you sent me and it works partially. The limitation for the pages work, but the buttons "Next" and Previous" wont show.

https://imgur.com/BEpG27T

No errors though :D


Offline Strelook66

  • Knight
  • ***
    • Posts: 82
Ok, made some progress. As Mobius suggested i took a look at l2SchemeBuffer, and managed to fix the issue with the buttons. But now, I cant for the love of god make the next pages load the content.
They show nothing, but the page count is correct.

https://imgur.com/bjg2drh

Also, heres the full code I got now:

Code: [Select]
package com.l2jmobius.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import com.l2jmobius.AchievementEngine.Achievement;
import com.l2jmobius.AchievementEngine.AchievementsManager;
import com.l2jmobius.AchievementEngine.Condition;
import com.l2jmobius.commons.util.StringUtil;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.templates.chars.L2NpcTemplate;
import com.l2jmobius.gameserver.util.Util;

/**
 * @author Matim
 * @version 1.0
 */
public class L2AchievementsInstance extends L2FolkInstance
{
public L2AchievementsInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if ((player == null) || (player.getLastFolkNPC() == null) || (player.getLastFolkNPC().getObjectId() != this.getObjectId()))
{
return;
}
if (command.startsWith("showMyAchievements"))
{
player.getAchievemntData();
showMyAchievements(player, 1);
}
else if (command.startsWith("showAchievements"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int page = Integer.parseInt(st.nextToken());
player.getAchievemntData();
showMyAchievements(player, page);
}
else if (command.startsWith("achievementInfo"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int id = Integer.parseInt(st.nextToken());

showAchievementInfo(id, player);
}
else if (command.startsWith("topList"))
{
showTopListWindow(player);
}
else if (command.startsWith("showMainWindow"))
{
showChatWindow(player, 0);
}
else if (command.startsWith("getReward"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int id = Integer.parseInt(st.nextToken());
AchievementsManager.getInstance().rewardForAchievement(id, player);
player.saveAchievementData(id);
showMyAchievements(player, 1);

}
else if (command.startsWith("showMyStats"))
{
showMyStatsWindow(player);
}
else if (command.startsWith("showHelpWindow"))
{
showHelpWindow(player);
}
}

@Override
public void showChatWindow(L2PcInstance player, int val)
{
StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><center><br>");
tb.append("Hello <font color=\"LEVEL\">" + player.getName() + "</font><br>Are you looking for a challenge?");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");
tb.append("<button value=\"My Achievements\" action=\"bypass -h npc_%objectId%_showMyAchievements\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
tb.append("<button value=\"Statistics\" action=\"bypass -h npc_%objectId%_showMyStats\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
tb.append("<button value=\"Top List\" action=\"bypass -h npc_%objectId%_topList\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
tb.append("<button value=\"Help\" action=\"bypass -h npc_%objectId%_showHelpWindow\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showMyAchievements(L2PcInstance player, int page)
{
final StringBuilder tb = new StringBuilder(AchievementsManager.getInstance().getAchievementList().size() * 150);
tb.append("<html><title>Achievements Manager</title><body><br>");

tb.append("<center><font color=\"LEVEL\">My achievements</font>:</center><br>");

if (AchievementsManager.getInstance().getAchievementList().isEmpty())
{
tb.append("There are no Achievements created yet!");
}
else
{

int i = 0;
int results_per_page = 5;
int min_i = (page - 1) * results_per_page;
int max_i = (page * results_per_page) - 1;
final int max = Util.countPagesNumber(AchievementsManager.getInstance().getAchievementList().size(), results_per_page);
if (page > max)
{
page = max;
}

tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"left\">Name:</td><td width=60 align=\"right\">Info:</td><td width=200 align=\"center\">Status:</td></tr></table>");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

for (Achievement a : AchievementsManager.getInstance().getAchievementList().values())
{

if ((i >= min_i) && (i <= max_i))
{
tb.append(((i % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));
tb.append("<tr><td width=270 align=\"left\">" + a.getName() + "</td><td width=50 align=\"right\"><a action=\"bypass -h npc_%objectId%_achievementInfo " + a.getID() + "\">info</a></td><td width=200 align=\"center\">" + getStatusString(a.getID(), player) + "</td></tr>");
tb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>");
i++;
}
}

tb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>");

if (page > 1)
{
tb.append("<td align=left><button value=\"Previous\" action=\"bypass -h npc_" + getObjectId() + "_showAchievements " + (page - 1) + "\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>");
}
else
{
StringUtil.append(tb, "<td align=left width=70>Previous</td>");
}

tb.append("<td align=center><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>");

if (page < max)
{
tb.append("<td align=\"center\"><button value=\"Next\" action=\"bypass -h npc_" + getObjectId() + "_showAchievements " + (page + 1) + "\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>");
}
else
{
StringUtil.append(tb, "<td align=right width=70>Next</td>");
}

tb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>");

}

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showAchievementInfo(int achievementID, L2PcInstance player)
{
Achievement a = AchievementsManager.getInstance().getAchievementList().get(achievementID);

StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><br>");

tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"center\">" + a.getName() + "</td></tr></table><br>");
tb.append("<center>Status: " + getStatusString(achievementID, player));

if (a.meetAchievementRequirements(player) && !player.getCompletedAchievements().contains(achievementID))
{
tb.append("<button value=\"Receive Reward!\" action=\"bypass -h npc_%objectId%_getReward " + a.getID() + "\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\">");
}

tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");

tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"center\">Description</td></tr></table><br>");
tb.append(a.getDescription());
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");

tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"left\">Condition:</td><td width=100 align=\"right\">Value:</td><td width=200 align=\"center\">Status:</td></tr></table>");
tb.append(getConditionsStatus(achievementID, player));
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMyAchievements\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showMyStatsWindow(L2PcInstance player)
{
StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><center><br>");
tb.append("Check your <font color=\"LEVEL\">Achievements </font>statistics:");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

player.getAchievemntData();
int completedCount = player.getCompletedAchievements().size();

tb.append("You have completed: " + completedCount + "/<font color=\"LEVEL\">" + AchievementsManager.getInstance().getAchievementList().size() + "</font>");

tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showTopListWindow(L2PcInstance player)
{
StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><center><br>");
tb.append("Check your <font color=\"LEVEL\">Achievements </font>Top List:");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

tb.append("Not implemented yet!");

tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showHelpWindow(L2PcInstance player)
{
StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><center><br>");
tb.append("Achievements  <font color=\"LEVEL\">Help </font>page:");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

tb.append("You can check status of your achievements, receive reward if every condition of achievement is meet, if not you can check which condition is still not meet, by using info button");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<font color=\"FF0000\">Not Completed</font> - you did not meet the achivement requirements.<br>");
tb.append("<font color=\"LEVEL\">Get Reward</font> - you may receive reward, click info.<br>");
tb.append("<font color=\"5EA82E\">Completed</font> - achievement completed, reward received.<br>");

tb.append("Achievements Engine by <font color=\"LEVEL\">Matim</font>");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private String getStatusString(int achievementID, L2PcInstance player)
{
if (player.getCompletedAchievements().contains(achievementID))
{
return "<font color=\"5EA82E\">Completed</font>";
}
if (AchievementsManager.getInstance().getAchievementList().get(achievementID).meetAchievementRequirements(player))
{
return "<font color=\"LEVEL\">Get Reward</font>";
}
return "<font color=\"FF0000\">Not Completed</font>";
}

private String getTableColor(int i)
{
if ((i % 2) == 0)
{
return "<table width=270 border=0 bgcolor=\"444444\">";
}
return "<table width=270 border=0>";
}

private String getConditionsStatus(int achievementID, L2PcInstance player)
{
int i = 0;
String s = "</center>";
Achievement a = AchievementsManager.getInstance().getAchievementList().get(achievementID);
String completed = "<font color=\"5EA82E\">Completed</font></td></tr></table>";
String notcompleted = "<font color=\"FF0000\">Not Completed</font></td></tr></table>";

for (Condition c : a.getConditions())
{
s += getTableColor(i);
s += "<tr><td width=270 align=\"left\">Level</td><td width=50 align=\"right\">" + c.getValue() + "</td><td width=200 align=\"center\">";
i++;

if (c.meetConditionRequirements(player))
{
s += completed;
}
else
{
s += notcompleted;
}
}
return s;
}
}


Offline Strelook66

  • Knight
  • ***
    • Posts: 82
I figured it out. For those who need it, here is the solution:

Code: [Select]
package com.l2jmobius.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import com.l2jmobius.AchievementEngine.Achievement;
import com.l2jmobius.AchievementEngine.AchievementsManager;
import com.l2jmobius.AchievementEngine.Condition;
import com.l2jmobius.commons.util.StringUtil;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.templates.chars.L2NpcTemplate;

/**
 * @author Matim
 * @version 1.0
 */
public class L2AchievementsInstance extends L2FolkInstance
{
public L2AchievementsInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if ((player == null) || (player.getLastFolkNPC() == null) || (player.getLastFolkNPC().getObjectId() != this.getObjectId()))
{
return;
}
if (command.startsWith("showMyAchievements"))
{
player.getAchievemntData();
showMyAchievements(player, 1);
}
else if (command.startsWith("showAchievements"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int page = Integer.parseInt(st.nextToken());
player.getAchievemntData();
showMyAchievements(player, page);
}
else if (command.startsWith("achievementInfo"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int id = Integer.parseInt(st.nextToken());

showAchievementInfo(id, player);
}
else if (command.startsWith("topList"))
{
showTopListWindow(player);
}
else if (command.startsWith("showMainWindow"))
{
showChatWindow(player, 0);
}
else if (command.startsWith("getReward"))
{
StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();
int id = Integer.parseInt(st.nextToken());
AchievementsManager.getInstance().rewardForAchievement(id, player);
player.saveAchievementData(id);
showMyAchievements(player, 1);

}
else if (command.startsWith("showMyStats"))
{
showMyStatsWindow(player);
}
else if (command.startsWith("showHelpWindow"))
{
showHelpWindow(player);
}
}

@Override
public void showChatWindow(L2PcInstance player, int val)
{
StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><center><br>");
tb.append("Hello <font color=\"LEVEL\">" + player.getName() + "</font><br>Are you looking for a challenge?");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");
tb.append("<button value=\"My Achievements\" action=\"bypass -h npc_%objectId%_showMyAchievements\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
tb.append("<button value=\"Statistics\" action=\"bypass -h npc_%objectId%_showMyStats\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
tb.append("<button value=\"Top List\" action=\"bypass -h npc_%objectId%_topList\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
tb.append("<button value=\"Help\" action=\"bypass -h npc_%objectId%_showHelpWindow\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showMyAchievements(L2PcInstance player, int page)
{
final StringBuilder tb = new StringBuilder(AchievementsManager.getInstance().getAchievementList().size() * 150);
tb.append("<html><title>Achievements Manager</title><body><br>");

tb.append("<center><font color=\"LEVEL\">My achievements</font>:</center><br>");

if (AchievementsManager.getInstance().getAchievementList().isEmpty())
{
tb.append("There are no Achievements created yet!");
}
else
{

int results_per_page = 8;
int myPage = 1;
int i = 0;
int shown = 0;
boolean hasMore = false;

tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"left\">Name:</td><td width=60 align=\"right\">Info:</td><td width=200 align=\"center\">Status:</td></tr></table>");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

for (Achievement a : AchievementsManager.getInstance().getAchievementList().values())
{
if (shown == results_per_page)
{
hasMore = true;
break;
}

if (myPage != page)
{
i++;
if (i == results_per_page)
{
myPage++;
i = 0;
}
continue;
}

if (shown == results_per_page)
{
hasMore = true;
break;
}

tb.append(((i % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));
tb.append("<tr><td width=270 align=\"left\">" + a.getName() + "</td><td width=50 align=\"right\"><a action=\"bypass -h npc_%objectId%_achievementInfo " + a.getID() + "\">info</a></td><td width=200 align=\"center\">" + getStatusString(a.getID(), player) + "</td></tr>");
tb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>");
shown++;
}

tb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>");

if (page > 1)
{
tb.append("<td align=left><button value=\"Previous\" action=\"bypass -h npc_" + getObjectId() + "_showAchievements " + (page - 1) + "\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>");
}
else
{
StringUtil.append(tb, "<td align=left width=70>Previous</td>");
}

tb.append("<td align=center><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>");

if (hasMore)
{
tb.append("<td align=\"center\"><button value=\"Next\" action=\"bypass -h npc_" + getObjectId() + "_showAchievements " + (page + 1) + "\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>");
}
else
{
StringUtil.append(tb, "<td align=right width=70>Next</td>");
}

tb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>");

}

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showAchievementInfo(int achievementID, L2PcInstance player)
{
Achievement a = AchievementsManager.getInstance().getAchievementList().get(achievementID);

StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><br>");

tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"center\">" + a.getName() + "</td></tr></table><br>");
tb.append("<center>Status: " + getStatusString(achievementID, player));

if (a.meetAchievementRequirements(player) && !player.getCompletedAchievements().contains(achievementID))
{
tb.append("<button value=\"Receive Reward!\" action=\"bypass -h npc_%objectId%_getReward " + a.getID() + "\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\">");
}

tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");

tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"center\">Description</td></tr></table><br>");
tb.append(a.getDescription());
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");

tb.append("<table width=270 border=0 bgcolor=\"33FF33\">");
tb.append("<tr><td width=270 align=\"left\">Condition:</td><td width=100 align=\"right\">Value:</td><td width=200 align=\"center\">Status:</td></tr></table>");
tb.append(getConditionsStatus(achievementID, player));
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMyAchievements\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showMyStatsWindow(L2PcInstance player)
{
StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><center><br>");
tb.append("Check your <font color=\"LEVEL\">Achievements </font>statistics:");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

player.getAchievemntData();
int completedCount = player.getCompletedAchievements().size();

tb.append("You have completed: " + completedCount + "/<font color=\"LEVEL\">" + AchievementsManager.getInstance().getAchievementList().size() + "</font>");

tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showTopListWindow(L2PcInstance player)
{
StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><center><br>");
tb.append("Check your <font color=\"LEVEL\">Achievements </font>Top List:");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

tb.append("Not implemented yet!");

tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private void showHelpWindow(L2PcInstance player)
{
StringBuilder tb = new StringBuilder();
tb.append("<html><title>Achievements Manager</title><body><center><br>");
tb.append("Achievements  <font color=\"LEVEL\">Help </font>page:");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1\"><br>");

tb.append("You can check status of your achievements, receive reward if every condition of achievement is meet, if not you can check which condition is still not meet, by using info button");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<font color=\"FF0000\">Not Completed</font> - you did not meet the achivement requirements.<br>");
tb.append("<font color=\"LEVEL\">Get Reward</font> - you may receive reward, click info.<br>");
tb.append("<font color=\"5EA82E\">Completed</font> - achievement completed, reward received.<br>");

tb.append("Achievements Engine by <font color=\"LEVEL\">Matim</font>");
tb.append("<br><img src=\"l2ui.squaregray\" width=\"270\" height=\"1s\"><br>");
tb.append("<center><button value=\"Back\" action=\"bypass -h npc_%objectId%_showMainWindow\" width=160 height=32 back=\"L2UI_ch3.smallbutton2_Down\" fore=\"L2UI_ch3.smallbutton2\"></center>");

NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
msg.setHtml(tb.toString());
msg.replace("%objectId%", String.valueOf(this.getObjectId()));

player.sendPacket(msg);
}

private String getStatusString(int achievementID, L2PcInstance player)
{
if (player.getCompletedAchievements().contains(achievementID))
{
return "<font color=\"5EA82E\">Completed</font>";
}
if (AchievementsManager.getInstance().getAchievementList().get(achievementID).meetAchievementRequirements(player))
{
return "<font color=\"LEVEL\">Get Reward</font>";
}
return "<font color=\"FF0000\">Not Completed</font>";
}

private String getTableColor(int i)
{
if ((i % 2) == 0)
{
return "<table width=270 border=0 bgcolor=\"444444\">";
}
return "<table width=270 border=0>";
}

private String getConditionsStatus(int achievementID, L2PcInstance player)
{
int i = 0;
String s = "</center>";
Achievement a = AchievementsManager.getInstance().getAchievementList().get(achievementID);
String completed = "<font color=\"5EA82E\">Completed</font></td></tr></table>";
String notcompleted = "<font color=\"FF0000\">Not Completed</font></td></tr></table>";

for (Condition c : a.getConditions())
{
s += getTableColor(i);
s += "<tr><td width=270 align=\"left\">Level</td><td width=50 align=\"right\">" + c.getValue() + "</td><td width=200 align=\"center\">";
i++;

if (c.meetConditionRequirements(player))
{
s += completed;
}
else
{
s += notcompleted;
}
}
return s;
}
}