L2JMobius
Free Users => Bug Reports => Topic started by: Badwatermagic on April 24, 2021, 10:08:13 AM
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When players kill an NPC/Mob, and the mobs is casting a skill, it will continue to cast and complete its cast after killed.
I believe this is the code in question:
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.events.impl.creature;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.impl.IBaseEvent;
/**
* An instantly executed event when Creature kills Creature.
* @author UnAfraid
*/
public class OnCreatureKilled implements IBaseEvent
{
private final Creature _attacker;
private final Creature _target;
public OnCreatureKilled(Creature attacker, Creature target)
{
_attacker = attacker;
_target = target;
}
public Creature getAttacker()
{
return _attacker;
}
public Creature getTarget()
{
return _target;
}
@Override
public EventType getType()
{
return EventType.ON_CREATURE_KILLED;
}
}