Hi, you need edit interface.u and interface.xdat + also server side edits
Thanks for the tips. I looked at interface.u for restrictions.I found only this in the inventory window:
function CheckShowCrystallizeButton()
{
if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() )
m_hBtnCrystallize.ShowWindow();
else
m_hBtnCrystallize.HideWindow();
You can add the button itself, but it doesn't work. As you can see, it's just a check for the presence of the crystallization skill.
In the server part, I added the crystallization skill and it can be seen in the character's passive skills window.
Does anyone know where exactly the character is being tested for the presence of this skill?