L2JMobius

Dimensional Binding/UPDATE UNDERGROUND AND HELIOS

gamelike85 · 2 · 5513

Offline gamelike85

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<skill id="11276" toLevel="6" name="Dimensional Binding">
<!-- Glory Days confirmed -->
<!-- Binds target midair in another dimension. -->
<icon>icon.skill11276</icon>
<activateRate>
<value fromLevel="1" toLevel="6">100</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<mpConsume>90</mpConsume>
<castRange>900</castRange>
<hitTime>10000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-707</effectPoint>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
</magicLvl>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockControl" />
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<DERANGEMENT>100</DERANGEMENT>
<CHANGEBODY>100</CHANGEBODY>
<SHOCK>100</SHOCK>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>