L2JMobius

Noble Emblem/For not having - ADD AttackAttribute

gamelike85 · 2 · 5610

Offline gamelike85

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Code: [Select]
<skill id="19173" toLevel="2" name="Noble Emblem">
<!-- Attack Attribute + 20. 6 Attributes Resistance + 20. -->
<operateType>P</operateType>
<icon>icon.skill19130</icon>
<effects>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>