L2JMobius

Othell Rogue Class/Skills - UPDATE HELIOS

gamelike85 · 2 · 5537

Offline gamelike85

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Changed to PvP only skill
Added: No hide, no removal
Duration changed from 4 sec to 10 sec
Casting range changed from 600 to 900
Deleted: Cancel target, Stun

Code: [Select]
<skill id="10529" toLevel="4" name="Shadow Flash">
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- Teleports to the back of the target to increase the damage from P. Critical Attack by 30% for 10 seconds and prevents it from recovering HP by over 50%. Additionally, the target is unable to hide and this state cannot be canceled. -->
<icon>icon.skill10529</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>CRITICAL_SPECIAL</abnormalType>
<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<trait>NONE</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>71</mpConsume>
<castRange>
<value fromLevel="1" toLevel="4">600</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
</castRange>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<effectRange>1100</effectRange>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckFlag" />
</targetConditions>
<effects>
<effect name="TeleportToTarget" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DefenceCriticalDamage">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
<effect name="TargetMeProbability">
<chance>100</chance>
</effect>
</effects>
</skill>

Added: Speed -50
Deleted: HP recovery bonus

Code: [Select]
<skill id="10517" toLevel="1" name="Shadow Hide">
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- You go into Hide state, cancel debuffs and Hold effects on you, increase HP Recovery Bonus, and eliminate enemy enmity toward you. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<icon>icon.skill10517</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>180000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<canCastWhileDisabled>true</canCastWhileDisabled>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hide" />
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

Added: P. Skill Power +15%, defends
against debuffs 7 times, P. Accuracy +8
(at max level)
Deleted: Speed & Debuff Resistance
boosts
Deleted: Skill Evasion boost
Deleted: Crippling Poison trigger effect

Code: [Select]
<skill id="10531" toLevel="2" name="Angel of Death">
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- For 30 seconds, Vital Spot Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40, and defends against debuff attacks 5 times. Can be used when Dagger/Dual Dagger is equipped. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="2">30</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>MOVEMENT</abnormalType>
<icon>icon.skill10531</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">98</value>
</magicLvl>
<mpConsume>
<value level="1">45</value>
<value level="2">47</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">700</value>
<value level="2">704</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="VitalityPointsRate">
<value level="1">40</value>
<value level="2">45</value>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<value level="1">10</value>
<value level="2">15</value>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

M. Def. changed from 20% to 100%
P. Evasion changed from 75 to 40
P. Skill Evasion changed from 60% to
50%
Deleted: M. Evasion
(at max level)

Code: [Select]
<skill id="10520" toLevel="4" name="Final Ultimate Evasion">
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- For 30 seconds, own P. Evasion +25, M. Def. +70%, P. Skill Evasion Rate +35%, Debuff Resistance +35%. Has a chance of canceling the enemy's targeting when attacked. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<icon>icon.skill10520</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">47</value>
</mpConsume>
<hitTime>800</hitTime>
<coolTime>100</coolTime>
<effectPoint>
<value level="1">692</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">709</value>
</effectPoint>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Cancel target -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>40</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>10544</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">90</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ResistDispelByCategory">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>


Online Mobius

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    • Posts: 16147