L2JMobius

High Five Walking interrupt on interact to a npc doesnt work

oscarlake · 3 · 5589

Offline oscarlake

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I dont know if is a bug or a unimplemented thing...

when you click to walk further away from where a npc is, and when you are close to the npc you click to speak, your character continues running towards the position you have indicated



Online Mobius

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I think there was a config somewhere to block interaction when speaking to NPCs.
At least on L2jServer.


Offline oscarlake

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no its about to make a geodata check, and then look if player is or not in range, then player ai->move to npc location / or player ai-> interact

also there are a bug in geoengine, needs someting to calculate 3d position to get a position neat the target not the same position as target to move to it but keep in a distance