L2JMobius
Free Users => Solved/Invalid Bug Reports => Topic started by: AwakeNz on January 09, 2019, 11:56:30 PM
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Hi Guys i am using Helios Pack . When i was 90 level with full vittality . After killing one mob vitality goes to 0.
Is there any settings to change the values ?
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Rates.ini has Vitality system rates section.
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# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 0.1
Already change this value's :/
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Need more information.
What happens when you change that value?
Zero difference?
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Yes . Nothing change . Same spot and same mob .
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More information. Do some tests, change value to 0.01 etc.
See other configs. NPC.ini VitalityConsumeByMob etc.
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# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------
# Vitality decrease multiplier for mob after awakening
VitalityConsumeByMob=2250
# Vitality increase multiplier for raid and world boss after awakening
VitalityConsumeByBoss=1125
i change this values to this
# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------
# Vitality decrease multiplier for mob after awakening
VitalityConsumeByMob=10
# Vitality increase multiplier for raid and world boss after awakening
VitalityConsumeByBoss=1125
And happens the same
Here some value's i change
character.ini
# Option to set a lower vitality at character creation.
# Vitality needs to be enabled, and startingpoints needs to be lower
# than max-vitality points.
# Default: 140000
StartingVitalityPoints = 14000000
i will search more !
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You have increased server exp rate or you test x1?
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Server rate's x10
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Then it is not a bug.
Vitality consumption depends on exp gained.
Tried to change this?
# The following configures the XP multiplier of each vitality level. Basically, you have
# Default: 2
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
RateVitalityExpMultiplier = 2.
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I've made it x10 cause i compafe files with another server . On the other i have to kill more than 100 mobs and then vitaloty goes to 0 .
Also i will try to edit this line
RateVitalityExpMultiplier = 2.
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Not an actual bug.