L2JMobius

Classic Interlude Missing objects in client

pipipopo · 9 · 6029

Offline pipipopo

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Enchanted valley has missing rocks if I'm guessing the invisible objects right.
Seal of Shillen has missing stairs and ?tall things? on the sides.

I'm going through the game on a slow pace looking at different locations and will be adding other things like this I notice here.

I'm guessing this is because we are using Live version of Grand Crusade to simulate Interlude but Interlude maps have Objects that are only present in Classic files? Which folder is responsible for objects like this, I could fix this if you tell me which tools to use and where to look.

On a side note, where is it decided to launch classic or live? Both server and clientside.


Online Mobius

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Seal of Shillen can be fixed by replacing map with the one from Zaken.
For the other post screenshot and /loc.


Offline pipipopo

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Replaced 25_18.unr with 25_18_classic.unr but it's exactly same. I am using Zaken client from readme :

This is right above northern teleport. /loc in picture.
https://ibb.co/ZMLSw2J


Online Mobius

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You need to replace 25_18_Classic map and texture from clean Zaken client.
For 23_19 try copying the normal files to the _Classic ones.




Offline pipipopo

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Is this considered clean? https://drive.google.com/uc?id=1_kioRKR5FTOmINAtUQe0KCxrvPzY18Nd&export=download it's the one from readme.

Yes it is.
renaming 25_18.unr to 25_18_Classic.unr fixed seal of shilen.
renaming 23_19.unr to 23_19_Classic.unr fixed enchanted valley as far as I can tell. Visually it looks like everything's where it should be. However there still are invisible walls. This time I think it's Geodata. Do I just get 23_18.l2d from Live version to fix this?


Online Mobius

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You used Grand Crusade maps, so use Grand Crusade geodata.