L2JMobius

Master of Combat Skills - UPDATE HELIOS PATCH

gamelike85 · 2 · 5447

Offline gamelike85

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Code: [Select]
<skill id="430" toLevel="11" name="Master of Combat">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<icon>icon.skill0430</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">82</value>
<value level="4">84</value>
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
<value level="8">99</value>
<value level="9">100</value>
<value level="10">102</value>
<value level="11">104</value>
</magicLvl>
<effects>
<effect name="MaxCp">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">12</value>
<value level="7">14</value>
<value level="8">16</value>
<value level="9">18</value>
<value level="10">20</value>
<value level="11">22</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>