L2JMobius

C6 Grade Penalty

caioconc · 9 · 7554

Offline caioconc

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Hello I found a bug in the penal grade, for weapons and armor there is no penalty!
in the test i am lvl 50 and i try to use an arcamace i lose little castspeed but it increases the mtak considerably!


Online Mobius

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There is a penalty.
You talk about skill passives?


Offline caioconc

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Yes,
a passive is not added and there is no penalty for the player.


Online Mobius

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That is how it worked or L2jServer and probaly is how it was ment to work.
If you want to customized it, change the Grade Penalty skill.


Offline snyderjgz

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About this I realized that when you equip yourself with grade S it does not give the penalty but only if you first equip the armor, if you first equip the weapon if it gives you the penalty


Offline snyderjgz

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Hello I found a bug in the penal grade, for weapons and armor there is no penalty!
in the test i am lvl 50 and i try to use an arcamace i lose little castspeed but it increases the mtak considerably!

Try this:
Code: [Select]
<skill id="4267" levels="10" name="Grade Penalty">
<table name="#rate">0.22 0.19 0.16 0.13 0.1 0.22 0.19 0.16 0.13 0.1</table>
<table name="#speed">0.13 0.13 0.13 0.13 0.13 0.13 0.22 0.19 0.16 0.13 0.1</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="#rate"/>
<mul order="0x30" stat="mAtkSpd" val="#rate"/>
<mul order="0x30" stat="rEvas" val="#rate"/>
<mul order="0x30" stat="rExp" val="#rate"/>
<mul order="0x30" stat="runSpd" val="#speed"/>
<mul order="0x30" stat="regHp" val="#rate"/>
<mul order="0x30" stat="regCp" val="#rate"/>
<mul order="0x30" stat="regMp" val="#rate"/>
<sub order="0x40" stat="accCombat" val="20"/>
</for>
</skill>


Offline G-hamsteR

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Hello,

Grade Penalty doesn't modify your stats. The problem is that the XML skill has only 1 level.

I changed it to 10 levels and it's working.

Code: [Select]
<skill id="4267" levels="10" name="Grade Penalty">
<!-- A penalty applied when the grade of equipment one is wearing is not appropriate for one's level. -->
<table name="#rate">0.22 0.19 0.16 0.13 0.1 0.1 0.1 0.1 0.1 0.1</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="#rate"/>
<mul order="0x30" stat="mAtkSpd" val="#rate"/>
<mul order="0x30" stat="rEvas" val="#rate"/>
<mul order="0x30" stat="rExp" val="#rate"/>
<mul order="0x30" stat="runSpd" val="#rate"/>
<mul order="0x30" stat="regHp" val="#rate"/>
<mul order="0x30" stat="regCp" val="#rate"/>
<mul order="0x30" stat="regMp" val="#rate"/>
<sub order="0x40" stat="accCombat" val="20"/>
</for>
</skill>


Online Mobius

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    • Posts: 16114
Hello,

Grade Penalty doesn't modify your stats. The problem is that the XML skill has only 1 level.

I changed it to 10 levels and it's working.

Code: [Select]
<skill id="4267" levels="10" name="Grade Penalty">
<!-- A penalty applied when the grade of equipment one is wearing is not appropriate for one's level. -->
<table name="#rate">0.22 0.19 0.16 0.13 0.1 0.1 0.1 0.1 0.1 0.1</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="#rate"/>
<mul order="0x30" stat="mAtkSpd" val="#rate"/>
<mul order="0x30" stat="rEvas" val="#rate"/>
<mul order="0x30" stat="rExp" val="#rate"/>
<mul order="0x30" stat="runSpd" val="#rate"/>
<mul order="0x30" stat="regHp" val="#rate"/>
<mul order="0x30" stat="regCp" val="#rate"/>
<mul order="0x30" stat="regMp" val="#rate"/>
<sub order="0x40" stat="accCombat" val="20"/>
</for>
</skill>

Topics merged.