"Each skill needs a load time to execute, otherwise the effect is not visible."
make sure each skill has the correct Cooltime and Hit time.
<skill id="362" toLevel="1" name="Armor Crush">
<!-- Attacks the enemy with 3077 power, stunning them for 9 sec., their P. Def. -30%, M. Def. -30%. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill0362</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>400</coolTime>
<effectPoint>-507</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<hpConsume>338</hpConsume>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>35</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BLUNT</item>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>3077</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>20</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
Use the 3 skills in a row and apply the correct damage each.